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Bulletscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5031 | 2.222 | 3.143 |
Creativity | #5760 | 2.222 | 3.143 |
Overall | #6126 | 1.987 | 2.810 |
Style | #6960 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By controlling the size of the player you unlock different interactions with Bullets, so move thoughtfully!
Development Time
96 hours
(Optional) Please credit all assets you've used
All Sprites were drawn in Microsoft Paint. I mainly used stackoverflow and the pygame documentation to look up different functions
there is no music or sound design
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Comments
The mechanic of scaling the player character perfectly fits the bullet hell genre. It creates some risk-reward scenarios, where the player can sacrifice evasiveness to reduce punishment from mistakes. Though it needs some balancing. At maximum size player gets no damage from most bullets, making the game way too easy. Nonetheless, I enjoyed this game and see some great potential within this idea. Good job!
Pretty good game!
This game was pretty well made. The concept is simple but creative making it that much better. Love the hand drawn goofy designs though. Keep it up!
Fun game! I found myself mostly only changing my size to speed up and grab either healing or ability orbs, and that lasted me until about 2200 points where I realized at max size the little bullets didn't even hit me! So I was able to mostly relax and heal myself every now and then and I lasted until almost 7k points. Overall great game!
thanks for the kind words! It seems like you got the intended game experience. Late game would have been harder, had I remembered to delete a certain zero in the code.
At first I didn't quite understand what was going on or that I could move the green square but once I understood how to play it it was actually quite fun. My highscore is 365!