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Chimera Craft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #463 | 4.182 | 4.182 |
Overall | #1556 | 3.470 | 3.470 |
Enjoyment | #2497 | 3.000 | 3.000 |
Creativity | #2684 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our interpretation of the theme "Built to Scale" is building a business that scales up, and creating chimera that grow in scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I'm sad that i cant do anything for the chimeras that i failed to adopt :'(. Nice game tho.
Appreciate the feedback! An alternative choice for the failed-adopted chimeras wasn't able to be completed in time :'( For now, failed-adopted chimeras can only be adopted if the same type of order comes in afterwards. No chimera left behind!! :D
Really cute, though my multitasking skills are bad so I couldn't get a very good score 😂
I think it would be nice if maybe there was a more casual mode that was a little easier
Ooh, noted! Thanks for the review ^^
pretty cute, although it took me a long time to figure out you need the exact order of ingredients for it to work, was a bit frustrating
the chimeras are very cute but the artstyle difference between them is a little big jarring
thxs i was stuck as well
I see; others had trouble with the clarity of the recipes too. Thanks for the feedback!
I loved the tiny creatures and the sounds! Only thing that I think would've been much better is tutorial, it could've been better present (couple of pages, and legend that provides explanation about the ingredients). Overall I liked it
Happy you enjoyed! Appreciate the feedback :)
absolutely love the art and atmosphere of this game!! would love to see it with post-jam polish this reminds me of the flash games id play as a kid
some of the recipes seemed a bit hard for me to understand (and sometimes hitting the button on the machine woudln't do anything) but i like how theres always something to be doing in this game. the time limit on the orders makes the multitasking compelling as you're bouncing between brewing and feeding. nice work!
Glad the atmosphere was conveyed! We were going for "scaling up a business" and it being a lil bit chaotic :) Thanks for the feedback!
I love those little creatures! My highscore so far is five. It could have been higher, but sometimes there was a bug where Sprites got stuck and I couldn't move them anymore, so certain ingredients and food became unusable. The music was really fitting as well.
Congrats on the high score! Thanks for the review ^^
I love the little chimeras and the artwork and their cute little sounds, but wasn't completely able to figure out the controls of the game in the beginning. I think I accidently made the wrong chimera and didn't know what to do with it then, but I still had quite fun doing it. :)
Thanks for the feedback! There should be a feature for when the wrong chimera is made, but there wasn't enough time. Glad you had fun ^^
Really cute! Same complaint as everyone else, it's novel, so without some really good explanation being present, I think everyone is going to struggle to figure things out at the start.
Good to note! Thanks for the feedback ^^
LOVED all the little guys, I was a little confused how to actually fulfill orders at first. The half globe compound threw me off, but once I got the hang of it I had a great time
Ooh, noted! Appreciate the feedback, and glad you enjoyed ^^
I needed a little bit of extra time to understand it because I'm slow but this was really enjoyable and the art style is so cute!!!
Glad you enjoyed it! Thanks for the review :)
took me a bit to get the hang of it (my fault) but had fun. Also the art is really cute i like it :D
No worries! Thanks for the review! The artists did a great job on the lil chimeras :)
Art is nice, gameplay needs more work on the intuition front. UI elements too cluttered too.
Noted! Thanks for reviewing ^^
Cute game with a simple gameplay loop. As for small nitpicks, I found myself clicking the arrow trying to move between playground and workshop and some moments I had no orders to do. Quite a shame you didn't manage to make more stages, it would've been cool to do this at a larger scale :)
Appreciate the feedback The arrow probably should also switch rooms. The work being done on the progression balance wasn't able to be completed in time.