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DracoScript

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A member registered Aug 21, 2023 · View creator page →

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Excelente!

A ambientação sonora ficou muito bem conectada coma gameplay!

Adorei o efeito visual do dash, mas eu errei várias vezes a distância que ele alcança kkkkk

Wow! Great guys! You really pushed the hardware to the limit LOL, because the sounds were awesome and much better than my old experiences with GB ;)

Thanks for the feedback!

Timing the gameplay always provide some extra potential for speedruns :D. And the last room was the real challenge to provoke speedrunners to improve their movement as better as they can! I think a lot of players did a second run just to get that felling of improvement :)

Thanks for the feedback!

We thought about controling the grab distance, it you for sure help in many situations for a better swing a throw control, but we explored too much of GBs controls with all the movement and web swinging. A few extra buttons would greatly improve that experience, but limitations must be considered :D

Thanks for the feedback!

It is not a bug, it's a feature! Just joking, it is a colision bug we couldn't get rid of in time. But in a way, it was used as a feature by many players. It's better to have a bug that helps the players LOL

Thanks for the feedback!

We got stuck with a few different versions of the walking mechanic and jumping. Initially we thought of using a diferent button to jump, we GB only provide 2 of them, so we kinda had to use up for jump and kept the side controls to move the spider in any other direction.

Ka-chow!

Thanks for the feedback!

The walking sound really gave live to the little spider. We thought it worked much better instead of animating the legs with steps ;)

Thanks for the feedback!

It really got some atari vibes! lol

Great Game! Congratz!

I got a few feedbacks for improvement, but overall it's a hit!

Movement: perfectly done, with high quality to the perspective! I just think the stage border was a little unclear on the first level and could mislead the player to avoid obstacles to wrong side when the almost full screen obstacles apear. Really good care for the movement progression, teaching the up and down move after perfecting the side movement first.

Shooting: It wasn't very clear the effect of the missile instead of the normal laser beam. I think there was a big rock that required a missile shot in the second stage, but I'm not sure if it was just a normal rock in my face because of the perspective. For the final boss I got a little tired of clicking fire. Maybe in the end you could turn on auto-fire, but I'm glad you used both keydown and keyup to shot, otherwise it would really be painful.

Text: It was a bit janky because of the constant changing size and characters. Maybe using a darker color but keeping the same size would fix this issue. It is quite distracting

Sound: Great sound! But made me question how GB like it was.

Overall a really fun game to play! You all did a great job!

Great game! Some power-ups are much stronger than others, but it was pretty fun to play and reach space! Somehow I got extra 4m to spend after getting all upgrades! LOL

Great game! Progress is well controlled and puzzles are challanging but not that hard, which is good :D

Loved the controls and the warping theme! A little confusing at first to understand what I should do, specially with enemies. Maybe adding a box to break before facing enemies would improve this experience!

Space in space! Awesome use of the theme!

Muito legal o conceito de mundo! Excelente!

Eu jurava que sabia quem era, mas o final real me surpreendeu. Os detalhes sutis e o realismo na história fez valer muito a pena jogar!