Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Perfect // MachineView game page

Submitted by 7ports (@sevenports1), Joaquim Scandurra (Sku) (@skuaunicorn), sylks (@sylkspxl) — 1 hour, 29 minutes before the deadline
Add to collection

Play game

Perfect // Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1073.7143.714
Fun#1473.2863.286
Presentation (graphics, audio)#1673.5003.500
Originality#1943.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
The player has 3 modes and needs to use different modes to damage/combo enemies depending on how they are marked.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

There is a lot of potential here. What I perceive to be a rock/paper/scissor mode mechanic is pretty cool. The controls are a bit challenging, implementation-wise; I found that the directions felt "sticky" and I wasn't always moving the direction I intended. Great foundation!

Submitted(+2)

I have a lot of criticism for this one, but I'm gonna say that I really enjoyed this and also gave a good rating because it was one of the most fun games in the jam so far for me!

- Controls felt really wonky at times (yes I was playing with gamepad). After using a weapon that aims, the movement kinda glitched out a lot of times and had me running straight into the enemies.

- Difficulty seemed too high. Enemy strength was reasonable, but healing was just too sparse imo.

- Enemy hitstun felt terrible. You can easily get combod to death when caught in the middle of a pack of enemies

- The visuals were stunning, but also a bit inconsistent. It seemed like 3 different visual styles were mashed together and it kinda broke the immersion a bit for me

With that out of the way, what I really liked:
- Tradeoffs for the upgrades were cool and the upgrades in general felt really interesting and well thought out

- The combo system is amazing. Really had me on my toes.

- The narrative (while minimal) is well put together and super badass

Submitted(+1)

I can tell there's a lot going on under the hood here. I appreciate the small details like that, particularly stuff like the slowdown on hit. Helps add weight to the combat.

Submitted(+2)

What a cool game! I love the art and the overall vibe of the game works so well. Gameplay is pretty fun and definitively has great replayability

Submitted(+1)

Was curious so I download it. Very interesting concept. This is definitely a game that is suitable to be played on a mobile and not using keyboard haha but overall great game :)

Submitted(+1)

Took a little to figure out the controls, but it worked out. The music is really nice and fits well. I thought red mode was by far the most satisfying, the others felt a little pale in comparison. But otherwise nice!

(+1)

Really jank and really fun game.

Gamepad recommended.

Submitted(+1)

Nice idea, I noticed the inspiration from Hades gameplay, which is one of my favourite games. 

(+1)

Switch! Now! Gamepad gameplay recommended for sure.  Playing on keyboard was not fun and targeting was hard.  Interesting mechanic that leads to some interesting developments. A one point I was in an arena style room and not in the room at the same time. I had shifted through a wall. I liked the level differences in each attempt and the art style was good but not consistent.  I would have liked more pixel or more 3d.  The angle of view seemed off for the theme but not the playability. Nice sound effect and tone, Enjoyable but difficulty ramp is very steep to start.  Rock, Paper, and Scissors for the Win!