The first text gets cut off by my screen. What's it supposed to say?
dramaticbox
Recent community posts
This game looks like it could be really great, but... the enemies take a really long time to defeat. It's like you'd be better off just taking the hit to get rid of 'em rather than spending health on blasting them :\
Edit: Actually I noticed that the great big lava monsters have pretty reasonable health (1 second of blasting to kill), it's the basic fire monster that are damage sponges (2 seconds of blasting to kill). I suggest flipping these traits around. Here's why:
The common fire monsters deal damage equal to about 2 seconds of ice-blasting, so encourage the player to take initiative by having it take 1 second of sustained freezing to kill a fire monster, rewarding players with 1 second of saved health for successfully defeating them compared to getting hit instead.
The rarer lava monsters are more dangerous in theory than the fire monsters, as they can hurt the player without getting killed theirself. This makes them more important to take out, and so sticking these guys with 2 seconds worth of health would be more justified; though it may be costly to freeze 'em now, it saves a lot of potential trouble down the road.
Also: Maybe a jump? There's some instances where a penguin will be sliding through the only way through a rock formation, meaning death is unavoidable. This wouldn't an issue if you could jump in order to hop over sliding penguins. It would also give you another tool to deal with those short, flat stone slabs...
The strafing is a bit too fast; it keeps you from positioning yourself with the precision needed to get through some of the trickier rock formations. Even the lightest tap of a key results in an overadjustment, and your ice cube annoyingly ends up wiggling back and forth past the position you need, until you crash into the rocks.
But then again, the fast movement is handy for dodging the penguins...
Maybe you could have it where strafing is slower when "S" is being held or something? That way you have speed when you need it and precision when you need it.
Edit: I also noticed the score doesn't reset to 0 between runs...
Nice game, but why is the ice cube so heavy? He falls like he's made of cement instead of ice XD Not only is it a bit nonsensical, but it makes it extremely hard to time a double jump, and wall jumps are almost completely unusable.
I really like the animation style though, and it's a neat little platformer aside from the above issue. Would be a 4/5, but the physics brings it down to a 3.5/5. Since we can't do fractional stars however, I'll go ahead and round up to a 4 ;)