Okay actually, one thing: Please, please, PLEASE for the love of GOD make the ice cube accelerate quicker!! The platform at the end of the 27* level is nigh IMPOSSIBLE no matter HOW small you are because you can't get to top speed in time to jump far enough to board it before it moves out of reach!!! DX
dramaticbox
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This is actually quite good! The jumping feels nice and controls well, the dynamic camera & its movement is a pretty slick thing, and even the sprite changes to reflect status are a nice touch!
My only 2 complaints are 1. how despite having a health bar, everything still kills you in one hit, and 2. how you never really worry about running out of health, since most ice cubes are hard or impossible not to collect, and so you're usually recovering health faster than you can lose it.
If you make it so that spikes just deal damage (maybe 1/4th your health bar?) instead of killing instantly, that would solve both these issues at once ;) Then there'll be pretty much no problems here! ^^ (aside from the occasional unimportant visual goof)
I mean... Even Doom had a button to switch between turning and sidestepping, didn't it? (I think it was Shift?)
Trivia: In fact, "strafe-running" is actually used for solving a few Secrets such as the secret exit in E3M6, as Doomguy actually moves a tiny bit faster diagonally than forwards and exploiting this is necessary to "fall in style" far enough to reach :P
This game looks like it could be really great, but... the enemies take a really long time to defeat. It's like you'd be better off just taking the hit to get rid of 'em rather than spending health on blasting them :\
Edit: Actually I noticed that the great big lava monsters have pretty reasonable health (1 second of blasting to kill), it's the basic fire monster that are damage sponges (2 seconds of blasting to kill). I suggest flipping these traits around. Here's why:
The common fire monsters deal damage equal to about 2 seconds of ice-blasting, so encourage the player to take initiative by having it take 1 second of sustained freezing to kill a fire monster, rewarding players with 1 second of saved health for successfully defeating them compared to getting hit instead.
The rarer lava monsters are more dangerous in theory than the fire monsters, as they can hurt the player without getting killed theirself. This makes them more important to take out, and so sticking these guys with 2 seconds worth of health would be more justified; though it may be costly to freeze 'em now, it saves a lot of potential trouble down the road.