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Freezing Brew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #125 | 2.073 | 2.714 |
Theme | #126 | 2.182 | 2.857 |
Graphics | #128 | 2.073 | 2.714 |
Audio | #129 | 1.418 | 1.857 |
Accessibilty | #130 | 1.746 | 2.286 |
Fun | #133 | 1.418 | 1.857 |
Overall | #136 | 1.730 | 2.265 |
Controls | #144 | 1.200 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Freezing Brew is a fun mini-game where you gather ingredients and stir the cauldron to craft the perfect magical soup !
How does your game tie into the theme?
The game's atmosphere reflects the theme 'freeze' through its icy setting
Source(s)
N/A
Discord Username(s)
fredzell
Participation Level (GWJ Only)
This is my very first game jam
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Comments
Sweet game for a first-timer! I do suggest you see about implementing the others' feedback once evaluations are over, so you can get some practice in on those elements as well. Yay for learning opportunities :D
Congrats on completing your first game jam! I think you're off to a nice start. I have a few thoughts to keep in mind if you keep going with it, or for future reference. Since the mouse and arrow keys are all typically used with the right hand, it would have been nice to have a left hand interact button instead like spacebar. I played through twice because the first time the game ended, I thought something bugged out. I had a suspicion that it was maybe because I reached 10 points, so I paid better attention the second time, and sure enough that's what it was. The addition of a "you won" or something equivalent would be helpful. Nice job doing this all on your own!
For beginner game it was a nice small game. At first i didnt know what to do untill i understood i need to follow the instuctions. I wanted to have more challenge. Maybe like others said that it need recipe list and then you would have some time to make that recipe. Might be one way to make this game better.
Thanks! I had a hard time figuring out how to show what to do in the game without using a lot of text.
Well done! The game is simple but it has a lot of potential, just by adding more ingredients and more recipes it would bring a whole new experience to it.
The "success" or "fail" message tooltip could be better, it is not good to make the player wait for the tooltip to see or perform the next step. You could append the message before the next step like "Great job! Now get more mushrooms", or have some "recipe list" on the screen so we can know in advance what to do. This is just a little tip because usually you want to keep the player doing stuff and in control all the time, or it can be boring to keep waiting for things until you can act (that is true for dialogues as well).
Nice job on submitting your first project!
Thanks! I didn’t think of that. Yes, can be frustrating to wait that long
Didn't totally understand the flow of the game at first, but I think this is interesting! I feel like if there was something that differentiated the interaction of each station it might create a little more interactivity or variety in the gameplay, like needing to carry the ice back to the cauldron, or clicking rapidly to stir the cauldron.
The graphics are nice, especially the snow textures on the terrain!
Thanks ! Yeah, an animation of success or failure would have been my next step :p
Good stuff! Would love to see WASD to move
Thank you very much ! Clearly, i didn’t know how to handle inputs for both AZERTY and QWERTY, so i decided to go with directional arrows :D
Ah! I didn't think of that. Regardless, great job on your first game jam project!