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DrBongoKingofTheKongo

12
Posts
A member registered Jun 06, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the comment. I was sort of leaning towards balancing the game to be difficult but I 100% get where you're coming from. If I decide to design another game that leans in the difficult direction like this I'll try to allow faster restarts and dialogue skips. Really appreciate the feedback!

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Amazing stuff across the board. Super interesting mechanic that applies the theme, great art style, fun puzzles. Hard to complain here. The only potentially questionable decision is to allow the player to access any level at any time. Admittedly this is in the spirit of quake, but naturally it makes pacing difficulty and new mechanics trickier for the designers. Regardless, great stuff.

Really creative, great stuff. Really great dialogue and artwork too.

Really creative, great stuff. Really great dialogue and artwork too.

Really fantastic stuff. Loved the art style and gameplay both overall. Really my only nitpick with the game is that it might be a bit too easy. Other than that really loved it, great work.

Beautiful artwork. The sprites for the character and especially the background were really fantastic. The game also has a cool idea gameplay-wise. Sadly, I think the game wasn't play-tested enough as it seems that by far the optimal strategy is just building up as high as possible and then spam-dropping blocks when out of blood to regen, there doesn't seem to be anything preventing this strategy. I think if there was just something to discourage this it would improve the gameplay dramatically.

Fun game and cute interpretation of the theme. A bit janky but I suppose that's part of the charm. I also like applying the Dead Space idea here of displaying the charge meter on the robot's back, really neat visual that also helps keep a key UI element centered on-screen.

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This is some great stuff. Really enjoyed this one. Great style and super creative. The only real issue I see is that it could've incorporated the jam theme just a tad more. Great work regardless, especially in 48 hours.

Cute little game; nice art and music. I did find the font to be a bit difficult to read at times. Regardless I think the fish collecting thing is a neat idea.

This one does a lot with very little. Really good vibe with the music and the art style on the furniture, super minimalist but it works well. I also enjoyed the sounds. They help emphasize the pain of when your tower collapses. I will say the furniture suddenly expanding and contracting was a bit bizarre but it's an interesting idea.

Thanks for commenting, if you don't mind I would be interested in hearing about the UI problems you encountered, just for the future.

Really neat game. I feel like the right ambient music could really take this game to the next level. I am curious about implementing an overhead camera, seems like it would be useful, but perhaps it would make the game too easy.