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A jam submission

Bar of Demanding GodsView game page

Survive the increasing demands from the gods!
Submitted by Banalian, KasterNM — 2 days, 1 hour before the deadline
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Bar of Demanding Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Style#6124.0884.088
Overall#6373.8133.813
Enjoyment#9083.5793.579
Creativity#10283.7723.772

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're fulfilling increasingly harder quotas (scaling demands), and the ingredients use different scales

Development Time

48 hours

(Optional) Please credit all assets you've used
Everything was made by us, except the sounds, which were only edited by us. The source links for the unedited sounds are in our game page's links.

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Comments

Viewing comments 53 to 34 of 53 · Next page · Last page
Submitted(+2)

has gods 10/10

Submitted(+2)

Realy cool idea! These ingredients are hilarious!

Submitted(+2)

cool game with really nice art style!

Submitted(+2)

I love the idea of thaving to match stuff to make a perfdect world for your "customers", it's super simple and fun and it's very unique when you keep testing plateformer ! Good job !

Submitted(+2)

Love the graphics and animations + transitions. The sound effects are nice too. I wish there was a tutorial or alternatively no timer at first to learn the game. Anyway, the dialogues are fun and I like that a description pop ups when you hover over an ingredient. It is also great that you can quickly switch between menus. Good job!

Submitted(+2)

Love the gods! Creative and tasty, I enjoyed it.

Submitted(+2)

Cool visuals and fun gameplay loop, though getting started was a bit confusing to figure out

Submitted(+2)

Okay, that was really fun gameplay, visuals are really cool. Didn't see much of the theme tho.

Here's some feedback:
1. Pause is broken. Any order can be executed in 3 seconds cause you allow to switch between screen while in pause AND you see orders/ingredients while in pause. You can just endlessly plan your mouse movement and see what you need to do and it is just really easy to win. I managed to double quota without trying.
2. It would be cool if dialogs changed based on time which you spent making order. For example "aggressive" guy that always says that you're too slow said, that "you finally become a little faster than a snail" after you finish his order in less than 5 seconds. Or sleepy guy fell asleep if you took longer than 15-20 seconds for his order. Stuff like this will make reading dialogs much more interesting and less repetitive.
3. Add background music! It has so much impact, even if music isn't made specifically for your game and you just found it on the internet. 

Overall it's really polished game that I enjoyed playing for around 10 minutes, which is cool for 48 hours game.
Great effort & good luck with your future projects!

Developer

Thanks for the meaningful feedback, it's really appreciated :D! 1 and 2 are good feedbacks that we will take into consideration :D, same for 3, we just didn't had time to look for a good bg music, but we both agrea yeah haha
Thanks again for the feedback, glad that you enjoyed the game :D

Submitted(+2)

Cool game! I like the pixel art and the dark background makes everything pop. I have to agree with the previous comment, the game dose remind me of Va-11 Hall-A quite a bit, I guess that's just because of the bar though. Great job!

Submitted(+2)

As a Va-11 Hall-A lover this game really made me smile, I think it might have needed a bit more connection to the theme, maybe you could start with minor gods, and scale into some sort of all encompassing deity asking for a new universe :D 

I'd actually enjoy the concept of a bar at the end of the universe populated by gods and other celestials and you're just serving drinks. Cool Idea! Well Done!

Developer

I checked the game, it had a nice vibe :D! 

We wanted to do more with the theme, like allowing you to organize and unlock ingredient so you had to build your thing to scale efficiently with the growing quota haha.

Thanks for the feedback :D!

Submitted(+2)

Quite stylish, each god as a real personality, and I love the cocktails we're asked to make. The UI could be clearer though, it took me a very long time to understand what I was supposed to click on when.

Submitted(+2)

Great aesthetic to the game, reminds me of Undertale!

Submitted(+2)

Loveed the character design and dialogs! Super original take on the theme!

Submitted(+1)

Nice concept ! Love the absurd list of ingredients. UI is a bit uintuitive though, I thought for a long time that the game didn't work, took me a bit to understand that you have to click cup/bowl first, and that the squares in top right were there to serve the "food"

Developer

Fair x), we didn't had time for a proper tutorial, so the only "tutorial" is the game description on our page x/. Thanks for the feedback, that'll help up improve the game if we come back to it :D

Submitted(+2)

Really enjoyed this game (although it seems I'm horribly slow). Fun little idea which I also think could work great on mobile!

Submitted(+2)

Really cool concept! With some polishing could be a awesome mobile game. Loved the art style also. Congrats!

Submitted(+2)

Cool art style! Reminded me of downwell.

Submitted

This was much more fun than I expected! I love how the double screen evokes a Nintendo DS feeling. The funny aesthetics (and dialogues) and the great level of polishing makes me feel like I'm playing a fully fledged WarioWare minigame. Great job, I really like it!!

Submitted(+2)

This was much more fun than I expected! I love how the double screen evokes a Nintendo DS feeling. The funny aesthetics (and dialogues) and the great level of polishing makes me feel like I'm playing a fully fledged WarioWare minigame. Great job, I really like it!!

Submitted(+2)

Game of the year 100/10. Great art and fun gameplay. Fantastic job, and a cup of Uranium pls

Viewing comments 53 to 34 of 53 · Next page · Last page