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Dreamers Graphic Studio
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This was cleverly done, the way the game is introduced made be curious about what could happened if a let it go before the time. It look polish as well. I wish there was a motive for the player to let it go the button then just waiting for the timer got down. Maybe, the button could start moving slightly. Well done for the entry
That was my first time playing a visual novel game. I found it interesting, nice story, specially that it was done in a week. The music is great and fits the story very well. I think it is a nice game. I like the idea of the mini games. I didn't play to the end but I wonder if the minigames would get harder as you repeat them like cooking a much harder meal without instructions or with a limited amount of time. I think it a great entry well done
I like a good puzzle game, I couldn't get them to die together, was a bit hard to figure out the reverse thing. I think for the first level you could have character 2 moving opposite direction every time you move character 1, then level two could just be the same character and environment but adding the time difference thing. This would allow player to get a feeling for the game first then be challenged in a harder level. Good concept, I hope you carry on developing the concept. Well done for the entry
I like the idea, reminds me of the cafe shop games I used to play, it would be interesting to see what the finished result would be. I think an easy think you could add is different colour for different items. I help the player remember what they are making. I like the idea of having to figure out what the customer would want by just observing them. Well done.
Great music and sounds effects, I also like the pixel art. I was not sure if the game goes forever until I die, would be good to have some kind of reward or progress towards something beside just surviving as many rounds as possible. I really like the idea of picking blessing to make you stronger and also trials to make the enemy strong. It is a good entry, well done.
Really impressive visuals, audio and theme! Love the design of the player too. The concept is really clever where you need to die to get through. I did find the game quite difficult despite the hints and noticed a few things that could be improved if you continue making the game:
The player gets clipped to a wall if you don't make it in high enough. A solution here is to make walls have 0 friction so player doesn't get clipped to a wall. Also you can allow Player to make it above a platformer even if they slightly miss.
Also I found that left and right were too close to the other controls of Q and E. It made it difficult to move, use the curses, jump with spacebar and use the mouse at the same time. I recommend moving the move controls, to W,S or generally finding a way of reducing the number of controls.
Definitely something you should continue and really cool you guys did this in a week! Keep it up
I had a good time play this game, I really like the story and narrative. There was good flow on it. It felt a bit repetitive after playing the thirst two days. Maybe, thing could go wrong faster and more than one thing at the time. The music was good and chill much the game vibe. This is a good entry well done.
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Hey, here is our game, we would love some feedback: https://itch.io/jam/brackeys-13/rate/3347007,
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Overall cool game, it seems unfinished but I can see the style you were going for, keep up the work! In particular I liked the art, music and survival idea.
To improve, maybe allowing the player to shoot himself, the shop to work, and if the enemies could come in rounds because after a while my PC was getting laggy for having so many enemies in the scene.