Super fun idea! Very enjoyable to throw the UI around and fight with it. Nice job!
dreggoon
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I have not finished playing the demo yet, however, wow, I am floored by the amount of content I've seen so far. Playing it, I was impressed with how well it was made, making me think, "It must be short" or "It must end here" multiple times while playing. Yet, there continues to be new characters with cool new creature designs and more unique fighting moves to learn about. Absolutely fantastic job, well done. I would love to support a full release for a project like this.
Very addicting gameplay to try (and sometimes futilely) to improve and optimize. I would often have issues with my NPCs not picking up boxes when they follow the same route as me, yet it was very humourous when it didn't always go to plan. I'm sure if I were more meticulous it would've improved, and I wouldn't really want the other characters to perfectly work every time because that's part of the fun. Deceptively simple concept that can get very layered and interesting. Personally, I wasn't able to make the most efficient system of transport, but if there could always be some method (even if very difficult) to make a completely looping system, that would be super satisfying. Great game!
Thank you!! I'm sorry the fan is a little frustratingly hard because we didn't have a chance to do a lot of playtesting. You can kind of cheese it by hugging the right wall near the fan and you'll get sent down enough in front of the doorway to be able to shoot in. Otherwise I just jump and change into gun form with a good angle and shoot from the middle, which sometimes works.