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Dribio

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A member registered Sep 21, 2023 · View creator page →

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Hi SwordyNate!
The problem you described regarding ruby pieces was due to incorrect variable entry in the game data. I have updated the game to version 1.1.2, and with it, fixed several minor bugs, including, precisely, the problem you described.
I apologize for the wait in responding! I wish you a good adventure in Jento Chronicles: Reawakening! :)

Hello SwordyNate!

The bizarre character to whom the items refer is the Water Valley trader introduced in version 1.1.0. In short, in that town, there was a seemingly useless stand (the one near Driel's tent for short). Once you land in the desert, however, you can trade these minerals in exchange for special items. There is an NPC in Warmdune City who also has a kinship with this character, which we can take as a kind of hint to go back and check. :)

As for the story concerning Goldoasis City, it's "only" a dark and gloomy story, but that could be deepened in the last story arc, or why not, in more... :)

Hello SwordyNate!
I just released the corrective update, the version is 1.1.1.
I would like to sincerely thank you for your bug reports.
If there are any other problems or concerns, please feel free to contact me!
I wish you a good adventure in Jento Chronicles: Reawakening! :)

No problem with the Latin language issue; it was not obvious given the dialogue boxes that remained in Italian.

I have already applied some of the corrections you listed, and at the same time I am testing it.

Considering that I also have my personal commitments, it happened that at one time I put the project on hold, but the abandonment of it is not in question, on this I want to give you my greatest reassurance. The teaser of the third arc, in fact, was created precisely to obviate that “dead” period of time.

I am glad that, even with some flaws, you are enjoying the game!

I'll take this opportunity to say that I imagine you imagined some theory about the Lost Notes, or about some characters, such as Ylva. :)

Thank you for your support!

(1 edit)

Hello SwordyNate!
If all goes well, I think this week the game may get the patch. Through these bug reports, of course, the time may stretch a little bit, but I will try to test and get the corrective patch out as quickly as possible.

At the moment, the problems you listed above have mostly been corrected. It still remains to be seen whether these sudden crashes afflict the English version alone more or not.

Regarding the Lost Note: Volume IV, it is probably due to a text display error, just like that of Volume II, and other text boxes.
Instead, sudden crashes may take longer to correct, but, as mentioned above, I will try to balance speed and correction as best I can.

EDIT: I just read about the Goldoasis City armors, that is not a translation problem, as the inscriptions were specially made in Latin (with meaning), not in Italian, but thanks anyway for pointing out the rest!

Thanks again for your support! :)

Hello SwordyNate, and thanks for the reports! I'm sorry you had to deal with these incoveniences.
I am in the process of correcting - and testing - what you listed. I plan to release the corrective patch as soon as possible.
I see you've progressed quite a bit with gameplay, so I'll take this moment to thank you again for the opportunity to play my game! :)

If there are any other problems or concerns, please feel free to write to me!

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Hello! I thank you first of all for trying my game. At the time I write this reply, you have listed three problems, so I will respond item by item. Let us now go into the details:

1) What do you mean by “Meadow battleback”? Do you mean the grassland background in general? Or perhaps the battleback background of a specific game area?
EDIT: The problem occurs in the Restless Forest, noted. It will be fixed as soon as possible with the advent of the next patch. In case there are other locations, please let me know.

2) This point jumped out at me, reasoning that I decided to test the game immediately. The result is that, in a quick test related solely to solving the area puzzle (resulting in opening the locked gate) the game seems to go smoothly. Could you specify in what manner this happens? Did you perform any particular event prior to this?

3) Nothing of concern, thank you for the report! Unfortunately, in the translation transition from Italian to English, lines of dialogue can slip through. In any case, I congratulate you for managing to find a secret!
EDIT: The text is too long for the dialog box, noted, will be fixed in the next patch.