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How does your game represent "Power"?
"No one man (donkey) should have all that power."
King Donkey has all the Power and rules his kingdom with an iron fist! The Player has to gain Power by consuming others, but once he gains enough Power to defeat the King, will he be willing to relinquish that Power for the benefit of everyone else?
Every enemy has a Power Level bar above their head, and you can only defeat enemies with lower Power than you. So Power is absolutely central to the game.
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Comments
I like this game! A fun addicting small loop. I also appreciate the accessibility stuff with a one handed mode. I was having a good lil time with it, appreciating the sprites, but then that ending really got me lol, very good way to wrap it all full circle with a nice lil twist. Good game!
Good job, man! I always like the NES / classic arcade stuff and I really enjoyed your small enemy sprites.
This is like if mobile games were real.
Very fun, love the sprite work!
pretty dang fun. i enjoy voring the inferior donkeys. didnt figure out the high jump right away but other than that, very nice fun experience.
Where's the level 100 girl mafia boss??!?!?
very fun and love the classic arcade feel, it is difficult but in a fun way. was fun to see you work on this in the discord server
99.9% will fail
Thanks for collecting statistics on this!
What a twist :D
Lemming-esque graphics with the game-mechanic from hose weird ads, niceley done!
Glad you enjoyed it!
The plot twist at the end was insane :O
Good! I was hoping people appreciated that part!
Very simple to grasp concept, very satisfying gameplay. SFX would've elevated the experience, but it was just fine without em' to be honest. The art/animations are very charming, and the player feels tight to control. Although the actual controls themselves are a bit unruly at first.
Loved this!
Yeah I wish it had SFX... barely ran out of time to implement them. But glad you enjoyed the gameplay!