Sorry about that. Neither of us have a Mac so we're completely unable to test that build.
DWalkerM
Creator of
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I'm glad you enjoyed it and that does sound like a great concept for a game. If you played on the WebGL version, the tutorial video doesn't display (hence the recommendation at the top of the page). The full tutorial is visible in the Windows download as well as in both text and video format on the game's main page.
I'm glad you enjoyed it. Throughout the whole process of building this game, I was thinking how cool it could be to actually build a physical version. That would be quite the challenge but it can still be played physically using two separate grids and keeping track of raised and lowered spaces manually (which is how the rules were initially designed and playtested).
Thank you for trying our game. I'm sorry you found it confusing. There is a tutorial in-game (though it doesn't work in the web version, hence the recommendation at the top of the page). I've now also added the tutorial to this page as a trailer and included a text version in the description. I hope you'll give the game another try.
The game isn't particularly unique and doesn't draw on the theme very frequently or in a very interesting way. However, the execution was great though movement was a bit slow and there seemed to be a lot missing (more levels, options, title). I especially enjoyed the bounciness of the character while moving.
Great concept and the levels were incredibly interesting. Its also a take on the theme that really surprised me. The art and sound design were simple but effective though the moving sound got a bit annoying after a while. Just a heads-up though, you can fall out of the world permanently if you miss the door in the 3rd room.