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A jam submission

IdentityView game page

A 2D puzzle game, focused on glitched movement
Submitted by Ganius Games — 7 hours, 29 minutes before the deadline
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Identity's itch.io page

Results

CriteriaRankScore*Raw Score
Relation to theme#53.5883.588
Creativity#73.5883.588
Overall#73.4123.412
Originalty#83.0593.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great concept. Hit-boxes are too punishing. I think that most of your levels could have been made with a smaller grid, which would have made the game faster. Art is cool and reminded a bit of Bomberman.

Submitted

I liked the 3D glasses filter in the game and I thought the concept of the game was cool. I am still not sure how the boxes work, the F button didn't seem to do anything and sometimes the boxes got stuck to me. Also I agree with the others in that there should be a grid system, as I beat all the levels by getting one of the robots stuck and walking the other one over to it. I feel like with a few small tweaks though this is a really solid game!

Host

Small robots look cute lol. The clone sometimes gets stuck when it is holding a block or something i dont really understand why it got stuck so instead of winning the level your way all i had to do was get the bot stuck and go to it. Other than that the music was nice and the controls were ok!

Submitted

Grid based movement would probably work better. It was very easy to get the clone stuck when the player wasn't and just walk to the other end of the room, even though they were supposed to mimic each others movements.
Great idea though and cute style.

Also kind of confused on how the boxes work. Sometimes I wouldn't grab them and sometimes I'd be stuck to them.

Submitted

I really loved the old TV art style. It adds enormously to the game.

Submitted

maybe box collider or grid movement was not working properly and it makes me to cheat on this game in all level

Submitted

Liked the concept! I agree with the others, I think that a grid based movement would suit better this kind of gameplay.

Also, I had problems with detaching boxes from the robot. It  seemed to work on certain places but not on others.

Cool game!

Submitted

Awesome Game! But I Agree With @Ryuzaki... Anyways, Great Game!

:D

Submitted

I liked the art style and controls. But there was no sense of progression in this game. All the level were just unlocked out of the box. Also the hit boxes were too tight I think. I died something even if the player is not actually on those electric tiles. Probably a grid based movement would have been much better (just a thought).

But I still enjoyed it. The inverted controls was a cool twist. 👍🏻