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Solvation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relation to theme | #1 | 4.421 | 4.421 |
Overall | #1 | 4.018 | 4.018 |
Originalty | #2 | 4.000 | 4.000 |
Creativity | #6 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game, great polish, solid entry
Idea is cool and fit perfectly the theme. Fun and way too hard for me. Good job.
I grinded the game for like 14 hours and i got my speedrun down to 7 minutes. HARD GAME!
Smart idea for being your own enemy!! The music did sound appropriate for the game and the three modes were fun to play too! Good work!
A good try and die ;).
Amazing concept that became really hard really fast. Great job! Personally I'd love to have some way to tell where I'm aiming, but that's just me.
Great concept that quickly becomes very difficult. This is a really clever direction to take the theme.
Wow this game was sooooo hard, i cannot believe this game has a hardcore mode.
As others said, it felt too hardcore when player spawned in narrow gaps and bullets just started flying rapidly. Maybe you should add lifetime to those projectiles so that they die off after a certain number of bounces.
Good action puzle design! Would have liked safe areas without shouting at the start of each level to plan out better.
Really liked it!
That safe starting position actually sounds like a really good idea! Thanks.
Great game. concept makes it very repayable. The breakable walls is a good addition.
levels got intense fast. Have some more Open planned areas. Starting a player in a cramped corridor at spawn is hardcore. XD
Great Game Idea And Concept!
:D
Cool game idea! I had fun playing it on normal mode and it fit the theme well. It was kinda like a puzzle shooter game which is something you don't see much.
I think the curved walls are a detriment to the game, since they make it basically impossible to predict where the ball is going to bounce and made the game feel like it was based on luck. I had to quit on the level with all of the blue walls blocking the green button and you are in a curved hallway, because the balls would just fly off in random directions and kill me. For that reason I feel like all of the walls in the game should be straight, although that introduces corner jank, so I'm not sure if there's a perfect solution.
Overall though well made and fun game!
Thanks for the feedback! :)