Heyy thanks for playing! I love the soundtrack too, you gotta thank @LordMungLIVE for creating it :)
EchoGameCreations
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Hahaha yeah the management-thingy between the different islands was one of the main ideas to make it a bit more challanging. But as you said it's unfortunately very easy to cheat, but hey, It's a jam game after all. I will definitely check out your projects later, thanks a ton for your feedback and for sharing your experience :) Maybe I'll even release a few updates in the next couple of weeks to fix some of the issues, so stay tuned ^^
Wooow that's super nice to hear!! Like you said a few other people already pointed out that the score calculation gets a little messed up at times. But I’ll definitely learned out of the difficulty balancing problems with this game and will consider it next time! Thanks again for playing and for your feedback :)
Thank you for playing!! Yeah, those are both points that have been critisized a few times by now and they are the result of waaaay to few playtesting (obviously due to the very small time frame we had). But I'll especially consider the balancing point in my next projects, so thanks again for your feedback! :)
Wow that was a really nice experience! I found the sound design and visuals of the gameplay sections to be very immersive and it really managed to create a big feeling of tension for me. And my god the character art and story telling blew me away, really awesome work for a jam game!! The only thing I can really critisize is that the obstacles aren't really that clear at first and that you didn't really do anything regarding the jams limitation. But otherwise really great work, keep it up! :D
I just can't get over how amazing the art for this game looks, absolutely stunning work! Otherwise really fun experience and cool gameplay concept. The only things I would maybe critisize is a lack of progression of any kind which makes the game a bit repetitive over time, but hey, it's a super polished product for a jam game :)
Thanks a ton for playing, really means a lot to me :) Sorry for the bug though, I don’t really know why this happened as I never encountered it during playtesting, but I’ll take a look if I should continue working on the project. And good job with beating all the difficulties, I found them petty tough myself!
How do you create something that polished in that short amount of time?? This was so good, the gameplay and especially the gathering of the different materials felt super satisfying (it really reminded me of games like stardew valley or forager) and I'm very glad that some people took the concept of islands in a very different way. My only real critique is that I was kinda confused at some points, so maybe a tutorial or especially a map would have been helpful, but considering that this is a 3-day jam game I'm very impressed!
Amazing concept! The game felt super polished and I especially loved the sound design, everything just felt so satisfying. I really enjoyed my time trying to figure out the levels, although they were a bit too hard for my taste lol. I could really see this evolving into a bigger project, the concept just worked out really well for me and it felt really well thought out. Keep it up!
I actually found this one really fun! I already saw it on the discord server a few times and was really interested in it since you literally just started with game dev, and I'm really really suprised! Of course it's still a bit rough, but I found the movement to be right in the middle of challenging and intuitive. The only thing that really confused me at first was that there wasn't any indicator for when you picked up the heart. But again, since this is one of your first ever projects, I think you're off to an amazing start :D My record was 87 btw, I'm really bad lol
Yeah, you‘re right, it’s probably because of your aspect ratio, I‘m super sorry for that :I So I don‘t know what screen you‘re using, but maybe there‘s an option to shrink the image down to 16:9 in the Windows Settings? Of course it’s kinda my fault and I‘ll DEFINETIVELY consider that next time, but maybe this could help.
Hey, super great game! Just spent around half an hour playing through the whole game, and although it was pretty hard sometimes, I had lots of fun with it! I really like the level-design and the take on the theme, but here are a few things that you can maybe do a bit better next time :D
- As many people already said: Make sure to fix the wall-bug ^^
- The movement was a bit hard to get into, but alright tho ^^
- I would set the dash to another key, like shift for example. It happened a few times that I dashed into a red pixel without wanting to.
And that's it, thanks for this really fun game and good luck for your next projects, I've followed you so I won't miss it! ^^
I've really enjoyed this! :D I loved how you had to use your own strategy so you don't get caught, that was really cool! But here are some tips for your next Jam:
- Try to use some soundeffects! It feels kinda empty without any sound. I can recommend SFXR for sound effects and Ecrett Music for the soundtrac, both are AI-controlled and really great for the sound-design!
- I sometimes found it a little hard to find the "fire-point" of the character. Maybe mark it red or some other color so you can see this better ^^
But I mean, it's a jam game, and a perfectly fine one :D
It was actually really fun! I've enjoyed my time with the game and I'm DEFINETIVELY going to play this quite a few times again within the next few days, trying to get the 100% :) I really liked the take on the "Less is More"-thing and all of your programming-work is really great! However, I would recommend you to change the physics a bit when you're working on your next game, the physics here were a bit "icy" (or ice-like), as I like to put it! But well done, mate! 4/5 Stars from me :D