Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wolfhound

45
Posts
1
Topics
1
Followers
4
Following
A member registered Jan 08, 2023 · View creator page →

Creator of

Recent community posts

Simple space shooter for a game-jam :)  

Interesting Idea, pretty creative!

From a 12nd attempt passed the first level in less than 10 seconds! the game is quick and fun, controls are dynamic and I like it.

"-How does your game fit the theme? -Yes." :D 

I really liked the visuals, and the idea of being a dark creature, that's hates light and blows out candles. 

I liked this :) loved the simplicity of the character animation, and the gameplay fits perfectly to the theme of jam. Well done!

I loved the fish-eye effect, with the pixel art, it looks amazing. Yet simple but enjoyable game :)

Doesn't work for me unfortunately :(

Took me some time to understand what to do, and it ended up being super fun! reminds me of factorio, and i like the style, seeing that resources around is just hypnotizing. Well done!

Unfortunately, couldn't get it working :(  but I'd be glad to see some screenshots

Nice! I liked of how the tutorial ends :D Literally how I react on tutorials in some games.
The game is actually enjoyable! I've slowly became huge and immortal. Well done!
 

I've beat your record. 500 scrap. at some point robots become too small, and they like eat you from inside.

There is a weapon, that looks like an Excalibur with a piece of ground where it stood.
It's like you don't need to be worthy, just get ripped as f**k, and pull that thing out with all the s**t around :D
Best motivation to scale up your muscles mass.

The actual game where the ball's size matters.  I liked the idea - difficult, but fun :)

It's an interesting idea, relaxing gameplay :) 

Nice! reminds me of old mobile games, where you build houses that way :)
But you made these houses shoot in direction of an enemy - Perfect! Well done!

It's like you're feeding microbes and watch them grow :) took me some time to understand, that the food represents my money. But it's actually pretty enjoyable!

I Loved the packman arm :D It has that predator personality and snake body, I liked the way it attacks the prey and eats it. Well done!

It's a high quality platformer game over here. even when it's hard, and you die a lot, the smoothness and dynamic controls, makes you want to try it again and again. The visuals are on high level too, outstanding artstyle and visuals.

P.S. Like if you also tried to mine the diamonds at the beginning. Terraria fans will understand.

I loved the game play, since i love cooking fish in real life, I find this those mechanics pretty intuitive.

And Yep, scales are built to scale things, so it fits the theme too :))

Quick walkthrough just in case!

It's like a dream of every beginner entrepreneur :D

Quick and fun game, I didn't knew I would enjoy striking people with lighting that much :D

I don't know what means pentatonic scales :D But it like how it sounds, probably I need to become smarter, and try this game once again.

I really loved this one, very satisfying progression, and dynamics!

I really love games where physics involved in the mechanics, It's a very natural way to learn the gameplay.

I've fired everyone. just in case. We'll find better and more passionate workers, that will work for free!

I liked the art style, has some philosophy in it, it's like you keep the balance healthy lifestyle, until some mob comes, and brings you beer and cigarettes. 

I liked the mechanics, couldn't understand the clicks limitation, but the idea is pretty creative, it's enjoyable.

Classic! Dynamic platformer with elements of Tetris :) I liked it. 

I especially love games about sea and fishes, gameplay is awesome, dynamic, how everything moves is sort of hypnotizing(not joking), It's a complete project, that perfectly fits the theme. 

Classic :)
Fishes are definitely evolved to scale :D
I Love it, but I'd recommend to choose other way of making the game harder, rather making it through movement. Dynamics are essential for most of the games, and it's all about moving stuff quickly :D

The atmosphere is breathtaking from the first seconds. Looks like a pretty complex and professional project. Don't see how it relates to the theme of "built to scale"(maybe need to spend more time to find out), but it's definitely an awesome project.

Wow, very nice puzzle game, fits the theme perfectly!

Feels so complete, with so much levels.

Wow, i actually spend on this game almost a hour :D

Случайно заправил бензобак эчпочмаками :( Наверное поэтому, у меня всё ещё нет водительский прав.

Как для игры весь арт которой сделан с ИИ, выглядит прикольно.
Классический Point & Click на минималках(как и положено для жема!), мне такое нравится, но дальше вскрытия щитка, я не дошёл :( 

Есть глюк, если в самом начале остаться рядом с канистрой, блогеры будут проходить мимо.

Я был не высоких ожиданий об этом проекте, который, судя по скринам, почти целиком состоял из нарратива.
Но как-же я ошибался!
Мне лично с первого момента понравилось то что я читаю, не смотря на то, что читать мне трудно. Я бы сказал в написанном чувствуется почерк мастера. Так написать, и завлечь в историю, может только человек, действительно знающий, своё дело. 
Что касается арта. Образ главного героя интригует уже с заставки.
Дизайн персонажа - уникальный, а благодаря истории - запоминающийся.

Я думал что данную тему, возможно обыграть только юмором. А здесь мастерский обыгран куда более широкий спектр эмоций. 
Если к чему-то и можно придраться, так это только к отсутствию какого либо игрового процесса. Иногда есть выбор в диалогах, но хотелось бы большего.

Вот бы подобный нарратив, добавить в другой проект сего джема - Hopeless Village -эта игра словно современная адаптация классического жанра "Point and Click". Был бы в той игре нарратив вашего уровня, то все бы звёздочки забрала!)
Короче, респект. Не прекращайте создавать!

Игры не увидел, оценить не могу :(
но мне нравится заставка которая здесь стоит, и описание. Интригует. 
Не смотря на дэдлайн, очень надеюсь на этой странице чуть позже обнаружить 
рабочую версию.

(1 edit)

Спасибо за отзыв! я там случайно с ошибкой написал. В нейронке(DallE 2) сделаны только Дверь и 2 канистры.
Музыка это Dead Forest - Brian Bolger.
В ютуб студии целый список музыки которую можно использовать в креативных проектах. 
Остальное это работа Фокс, и пару ассетов.