Always a big fan of the horror like games. Buggy in parts but there is so much here. Great work <3
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Inspector Vladislav: The Video Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #671 | 4.051 | 4.051 |
Creativity | #711 | 3.897 | 3.897 |
Overall | #839 | 3.722 | 3.722 |
Enjoyment | #1860 | 3.218 | 3.218 |
Ranked from 156 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are measuring and inspecting things that should be built to scale.
Development Time
Comments
There are some clipping with the textures and you can see throught walls. The game overall is simple so you understand right away what to do and how to interact. I liked it. It was fun to play (and to fire everyone ahah)
on level two you can walk past the car and leave the level
Very cool horror game with deep meaning. The storyline is intriguing, with many well-crafted details. The title grabbed my attention right away, and I got hooked! I’m even tempted to play through it again.
Fun idea! The crunchy text-to-speech is great, and I liked trying to size things up with my tapemeasure. I tried to be as fair as I could to the workers, but alas... those swings were just too short...
Really fun, and very beautyful psx style, amazing first person "shooter". <3
Damn, tried really hard to get it correct but only got a 90, not sure if it's possible to get a perfect.
I love the addition of their voices, and the visuals are great if a bit glitchy at times.
I found precise measuring a bit tricky but no idea if that's intended.
One issue I found that may just be a webgl build issue is that my cursor kept popping up like it was in the dialogue but I was just running around, it'd only clear back to normal if i spoke to an npc again
all in all insanely good especially for 48 hrs!
Very cool horror game. The entire game in build with intentionally placed objects that are a direction reflection and metaphor of the hardships in life. Every single object in the game jitters when signifying the very unreal nature of the substances and matter that we see everyday when going about our life. When touching the buildings they change in texture that seems to mirror the word suggesting that the world we live in is as fragile as a mirror and can be manipulated easily.
The car looks in the game's perspective, perhaps that isn't an actual car but a toy, perhaps this entire game sets in a dream that involves the players childhood trauma where he was almost runover by a big car. He was so traumatised that he starts to build in his mind a newer image of that same car. Maybe that car was inherited from his grandma and holds great significance to him.
The workers look dead in the inside and there is one strange worker with a strange kappa face. Maybe there workers are supposed to be the player character's relatives that died at a construction site and the player keep hallucinating about them because he misses them much.
The world in this game is not only the reflection of this rotten corrupt world, but also the player's past traumas coming back to haunt him. The memories of those who used to be alive to love the player are there to keep him well guarded in the player's mind.
The oysters the the most interesting subject matter in the game as it gets mentioned a lot. Perhaps it implies that people love oysters too much and they are way overpriced. They do taste good and have questionable uses so the demand will always be there. And with demand comes people exploiting the market, farming the shellfish in less than ideal environments. The game is trying to tell us that oyster lives are lives too, we must treat oysters with care like out brothers and sisters, oysters deserve some love too!
Short summary: Game good, oysters expensive.
Idk how to use the meter but still a fun game. Unique art style! Good job!
Like the aesthetic and Papers please inspired endings. The texture stretching was kinda disorienting for me.
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