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Erik Andersen

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A member registered Jun 09, 2021 · View creator page →

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Hi! I tried it for a bit. I like the 3D models, it gives it kind of a comic feel. 

I thought the controls were a little hard to use. I really wish that WASD still worked while in the shooting mode. I understand that you might want to have some kind of "turret" mechanic, but if you wanted to do that then I think it would need to be visually clearer why you can't move while shooting. And I think it would be better if you could just move while shooting. Also, I think the turning speed in the shooting mode is too slow.

When I killed enemies, it seemed like they dropped things, but I couldn't tell which ones I could pick up and which ones I couldn't, and there wasn't any feedback like a sound or icon when it seemed like I did pick something up.

Also the enemy AI seemed odd, they didn't seem to react much to being shot at. They did shoot sometimes, and I usually died fast because of being unable to dodge without exiting the shooting mode.

Hope this helps!

(1 edit)

Thanks for playing it and for this feedback! I understand your comment about the voice being different and I'll think about how to make the original one available.

Thanks for playing through it again! It's really helpful for me to be able to see what you are doing in the VOD.

I watched the clip from 49:25 and I understand what you're saying. It definitely shouldn't be dragging the whole "akashingouda" phrase. I'll look into it.

Thanks for playing and for your feedback! I'll consider your comments.

Thanks very much for playing it and for your feedback! I recognize the difficulty of finding/solving all the words in the level and I'll work on making this more straightforward.

I thought this game was pretty good, and I was surprised how tricky it can become with such a simple set of rules. I thought it got a bit repetitive over time, so I wonder if you might consider adding more tile types and rules at some point. I think that might be more interesting than simply making the maps larger, which becomes overwhelming because there are so many combinations you have to think through. I would also have appreciated a little more variety in the music.

I really like the idea of doing a cute bullet heaven / Vampire Survivors-like game. I liked the overall look and feel of it. I thought the animals and hearts and coins look particularly great. The enemies clump together pretty quickly, and I sometimes had some difficulty understanding if the attacks were actually firing into the clump (particularly the comet attack). Enemies seemed not to react very much when hit by attacks, so I also wasn't sure sometimes if attacks were hitting. I might suggest having some kind of strike/hit animation, knockback, or animated health bar reduction to make it more obvious. I wasn't sure what the coins did; they seemed to accumulate, but I wasn't sure how many of them I needed to trigger a reward. I saw that there is a clock counting down (I assume to the boss fight?) but it didn't say what it's counting down to. When choosing upgrades, I wished that the game provided a little more information about them to make the decision more interesting and help you plan what kind of build you want to work towards. For example, I wondered how much damage each potential attack does. Thank you for sharing the demo!

Thanks for playing it! I'll work on the tutorials and UI.

Thanks so much for playing it and I'm happy you liked it overall! I agree with your comments about the UI and some of the mechanics being confusing and I'll work on improving them. And I'll think about adding some random sprites to make the art more lively.

I've played to level 7 so far. I had fun! I like the visual ambience. I liked that I can go up walls and how the level design helps you learn.

I had difficulty understanding which wall types and corners are traversable and which ones aren't. I wondered if there could be more color coding or other visual cues to help with this? It seemed like some of the eye triggers reset when you recall the arrow and others don't, but they look similar. I also wondered if preparing the bow, shooting, and recalling the arrow could all the be the same button.

This is a clever, simple idea! I like that it's set up as a daily puzzle - it's a great way to take a break for a few minutes.