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A jam submission

Dangerous Deck GameView game page

Be careful not to explode too much!
Submitted by Strategy1471 — 2 hours, 33 minutes before the deadline
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Dangerous Deck Game's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#742.9213.200
Theme#782.7393.000
Originality#922.9213.200
Accessibilty#1002.2822.500
Overall#1062.4262.657
Audio#1102.0082.200
Fun#1112.1912.400
Graphics#1271.9172.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot_v4.2.2-stable_linux.x86_64.zip

Wildcards Used
N/A

Game Description
You have a dangerous deck to use to defeat the enemy and survive. Try not to blow up too much.

How does your game tie into the theme?
You can make a lot of mistakes while frantically trying to survive, such as blowing yourself up, or discarding the wrong card.

Source(s)
https://github.com/Moustache9593/ChaoticDeckBuilder

Discord Username(s)
strategy1471_41988

Participation Level (GWJ Only)
I've only completed a game for one.

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Comments

Submitted

Interesting concept and it does feel like you are frantically trying to survive haha. It was really hard to learn what I was doing wrong at that pace, but with some trial, and much error.. I was able to successfully play a few rounds without losing. Hope you keep working on it. nice job!

Submitted

Fun and interesting game! Very difficult, I couldn't beat it, but I liked the feeling of getting quicker at discerning the optimal order of playing the cards in each hand the more I played. The mana mechanic didn't seem to have any influence as there was never a card I couldn't play because of lack of mana. All in all good job ^^

Submitted(+1)

Definitely took me a second to figure out why I kept dying when I played cards (turns out I kept discarding too many meat shields hah).  I really liked the concept though! I think some visuals to indicate what will happen would be good, like maybe highlighting which cards will be discarded and how much self-damage will be done if you play the card you are hovering over.

Submitted(+1)

I really like this concept! I feel like I sometimes got purely losing hands, which was slightly frustrating, but it could be a skill issue lmao. Nice work!!

Developer(+1)

Yeah It's hard to do balancing for a game with random factors so there probably are losing hands. It also started out with being able to just keep spamming the left most card to win the game. But trying to diminish the spam strategy led to hands that may not be beatable.

Submitted(+1)

That makes sense for sure. Again though, I think the concept is great. Are you considering continuing work on it?

Developer(+1)

Originally I was going to have the player move around and defeat enemies in real time using a deck of cards they build up but the enemies and environmental hazards would add bad cards into the deck that the player would have to deal with. So if I continue the game I'm going to try to implement some more real time elements. So far there isn't much reason to pay attention to what the enemy is doing at any given time.