Good attempt! It's interesting being limited to only one tower. It reminds me of the tower defense games where the player is fighting along side their towers in some fashion, except this time it's just the player. I think you could tone down the number of enemies spawned at the start though. Right now it feels like you're overwhelmed before you have the chance to get off the ground.
elliott_beane
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Great submission! I thought the game had a super high level of polish and zipping around with your shard was a lot of fun. Some comments: The shard doesn't work that well as a "hit point" because getting it knocked away often means your stuck anyways. Throwing your shard midair so that your character never touches the ground from start to end of level is awesome. That said, it's not ideal that often you're throwing off screen where you have no knowledge of what you're teleporting into. I might suggest adding an option to recall your shard without teleporting to it.
Excellent game! The controls and collision detection are a bit wonky in places but I loved having to maneuver between the 3 powers to get to the end of each level. I also really liked the graphic design and the color pallet just clicked for me. I could totally see you expanding this to a larger affair.