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emersonrayne

10
Posts
A member registered Nov 16, 2023

Creator of

Recent community posts

love the art and the jump scares, those were executed really well. Doesn't really fit with the paralysis theme unless you die, so maybe that could have been shown differently in the same context (for example, maybe if you see the clowns you get paralyzed for a couple seconds and there is a timer that you have to get to your show, so avoid getting paralyzed). Otherwise great game, not really replayable but cool concept. 

When your screen gets replaced with the raccoon meme it kind of just ruins the game. You can still press the buttons but if you can't see what is happening it doesn't really matter. some of the art in the beginning was cool for the room. Maybe if they had more time to work on it it would be cool If there were mini games to do to study or make food. I agree with Cade that the message of the game was poorly portrayed. 

I felt the same way 

I'm pretty confused on how the game is supposed to be played, not really sure how it follows the paralysis prompt either. It looks like it could be interesting if I would be able to figure it out. 

Cool game but didn't really understand how it related to the paralysis prompt. was definitely difficult even on easy mode so at least the gameplay could last a bit. the textures look pretty awesome for the lamp but the hedges could use some work. Loved the willow tree too

fast run is fun 

Really good message, I like how you touched on a more serious topic as a visual novel. However I think the art and the writing takes away from the serious message a little bit, more time could have been spent into working on that I think. I agree with Marvin in saying that some things that were said were a bit repetitive.  The color palette becoming the trans flag is a cool little detail. 

Could be more successful if there were maybe some more funny events, other than that there isn't much interest once you kill the moths. Maybe make the moths more difficult to catch or add some variability as you click. 

Cool visuals, looks like the team just ran out of time to add more interaction to the game. 

The creature is stunning, but upon learning that you did everything in Blender I'm honestly scared for you, please please please learn how to use Zbrush it will make your life so much easier. Coming from a fellow creature artist