Hey! A more updated demo is over at Steam now https://store.steampowered.com/app/2017610/CORPUS_EDAX/
Luis Guilherme Bento
Creator of
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Demo is over on Steam! https://store.steampowered.com/app/2017610/CORPUS_EDAX/
Oh that's weird, thank you for taking the time to check this out more thoroughly. I'm checking it on my side (I forgot itch had it's own app) and there's an error with the app for me too, but not when extracting it with something else.
I've removed the RAR version since the ZIP version doesn't give any errors with the itch app!
I released a free pack of 60 diffuse textures, photographed and tiled - https://epicmcdude.itch.io/60-photo-textures
I just released a paid asset pack of $5 to raise some funds for Palestine medical aid, a pack of 40 diffuse texture with 100+ SFX - https://epicmcdude.itch.io/40-diffuse-textures-100-sfx
Please share this around!
Thank you! Sorry for the low performance though! The game is very CPU-heavy - once you're in the game, open the Settings menu and try setting the Physics Framerate to Low, that might help get you a framerate boost.
Other than that, you can try closing any other application that is eating up CPU resources. I'm still trying to find the best way to optimize the game so low framerates will be common unfortunately, sorry.
The true goblin wars! I really liked it! The only thing missing I think is just some more visual feedback on the stuff happening around the shaman, maybe stuff like:
- A visual indicator for the recruitment radius, like a circle under the shaman?
- Some visual feedback on which goblinos are currently under your control, maybe some sparkles like in the staff on each of them or something
- An indicator for how many gobiinos you can recruit, or how many you currently have out of a max amount
- Some indication for when they lose the will to follow you, I died a couple of times looking for my fellow goblins that stopped following me not realizing I had a green one chasing me :(
But yeah the art and sounds are already incredibly well made. It is a bit addictive too! Just needs some more of that game feel juice!
https://store.steampowered.com/app/2017610/CORPUS_EDAX/
Sorry for it being on Steam, but it's easier for me to have all potential players in one platform!
Hello,
For anyone visiting this page, I will be updating the development of the full game on https://epicmcdude.itch.io/corpus-edax and reserve this page just for the HPS1 Jam project.
Thank you!
Hey, Mike, thanks a bunch, man!
I used a couple of assets which I'll say below, but I do want to say that I used them mostly due to time constraints, you can do these things with Playmaker, but iterating and fixing bugs and doing the logic would just eat a lot of days from my time.
Destroyit - Used for calculating the HP and damage of objects based on force and then destroying them. I even used it for NPCs, even though it wasn't really meant for it, it turned out to be a time saver because it also has some nice Playmaker actions included. I only had to make one custom action for it
But of course, you can very easily do this with Playmaker using compare actions, get velocity actions, etc... and playing around with the values.
Easy Character Movement - This is used for the player controller, which again, you can easily do one in 5 minutes with Playmaker, or spend a week perfecting a rigidbody one (so it interacts with physics objects), it's your preference! I ended up using this because of all the physics objects and damage applied through object velocity in the game, and also because it's a really good controller, I completely recommend it.
Don't be afraid to try or buy character controllers on the store, it's an integral part of any game, so my train of though was that I might as well use one made by someone who knows what they're doing.
You can access the character controller scripts through Playmaker with Get Property actions, which allowed me to make it more RPG like, by changing float variables depending on the each skill level of the character.
I've been playing around with this and it's working great.
Everything else (Combat, AI, animation scripting, dialogue system, barks (dialogue above character heads), picking up objects, event triggers, sound scripting, skills, skill checks, menus, interaction system...) I made it in Playmaker :)
For example, the GIF above shows the character in combat and using the helmet of the guard to destroy the window with a kick.
The helmet coming into contact with the window and destroying it is part of the Destroyit asset, but the part where the helmet has to come up and detach from the guard, and the kick has to interact with the helmet was done with Playmaker.
Oh yeah, body carrying I managed to put it in the jam game, I don't think many people noticed though :)
You can grab the hip and extremities of the body (feet, hands, head) and drag them around and throw the body as well. The strength of your throw and drag speed will be dependent on skill level.
I agree with the hub world and what me and my brother are designing will be close to that!
Speaking of, I just realized I haven't really talked about the setting and design of the game, I should focus my next development update on that. I think you're gonna like it.
Hi! Yeah, I posted the fix on this page, here it is:
- Open Terminal
- Right-click on the game's app and click Show Package Contents
- Go to Contents/MacOS and you'll see the game's executable
- Type "chmod -x" in Terminal and drag the game executable onto the Terminal window so it completes the path.
- Hit Enter
That should make it work, tested it on my brother's Mac Mini