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Luis Guilherme Bento

53
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A member registered Jun 07, 2020 · View creator page →

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:)

Goated dev

What an awesome texture pack you have available, wow!

Yeah I put my stuff for free to help out beginners or poor game devs (like myself), but you have an incredible collection of textures, I'll be buying that tomorrow!

Demo is over on Steam! https://store.steampowered.com/app/2017610/CORPUS_EDAX/

Thanks for the feedback! This was my first game ever released so I didn't know how to optimize performance at the time, sorry about that!

Thank you for letting me know, glad you managed to get in the game despite the tiny window!

Sorry! The demo is not a good representative of the final game at this point, I don't want players having the wrong impressions!

Oh that's weird, thank you for taking the time to check this out more thoroughly. I'm checking it on my side (I forgot itch had it's own app) and there's an error with the app for me too, but not when extracting it with something else.

I've removed the RAR version since the ZIP version doesn't give any errors with the itch app!

Hey Ashleigh, sorry about that! I've uploaded a ZIP file instead of RAR. To extract rar files you would need WinRAR for example, but ZIP files can be extracted by Windows itself.

Hey, thank you for letting me know. I've uploaded a new build that fixes the issue!

Here's a video playthrough, at around 6 minutes he completes the character registration.


Heyo! that message will show up if there are any AGNIS points left unattributed. You have Skill points and AGNIS points, you'll need to distribute them before moving on the next screen.

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I released a free pack of 60 diffuse textures, photographed and tiled - https://epicmcdude.itch.io/60-photo-textures

I just released a paid asset pack of $5 to raise some funds for Palestine medical aid, a pack of 40 diffuse texture with 100+ SFX - https://epicmcdude.itch.io/40-diffuse-textures-100-sfx

Please share this around!

Glad to know that man, I'll add more to this pack when I can!

Thank you! Hope you can enjoy it!

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Thank you! Sorry for the low performance though! The game is very CPU-heavy - once you're in the game, open the Settings menu and try setting the Physics Framerate to Low, that might help get you a framerate boost.

Other than that, you can try closing any other application that is eating up CPU resources. I'm still trying to find the best way to optimize the game so low framerates will be common unfortunately, sorry.

Hi! Sorry about the UI scaling - I uploaded a new build, V13, and after testing it here it should scale correctly with Ultra-Wide monitors now. I also fixed that annoying bug with the door, I'm used to destroying the door when testing the level that I forget to test cases like that!

Thank you for trying it out!

I've had only one other person report that sensitivity issue when crouching/uncrouching - I'm not entirely sure if it's hardware related but I'll do some testing and fiddling around.

Oh no, was this with newest version of the demo - V7?

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Alright! That took longer than I thought, but it should be fixed now! Resolution shouldn't change between main menu and the main level. Sorry for the wait and thank you!

Sorry for the inconvenience, I'm on it!

Got it, uploading a new build to fix this, thank you sharing it here!

That's weird, could you take a screenshot? It might be the FOV set to 0, could you try changing the FOV in the Settings menu?

The true goblin wars! I really liked it! The only thing missing I think is just some more visual feedback on the stuff happening around the shaman, maybe stuff like:

- A visual indicator for the recruitment radius, like a circle under the shaman?

- Some visual feedback on which goblinos are currently under your control, maybe some sparkles like in the staff on each of them or something

- An indicator for how many gobiinos you can recruit, or how many you currently have out of a max amount

- Some indication for when they lose the will to follow you, I died a couple of times looking for my fellow goblins that stopped following me not realizing I had a green one chasing me :(

But yeah the art and sounds are already incredibly well made. It is a bit addictive too! Just needs some more of that game feel juice!

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Yup, not sure when exactly but around January and February. Just want to polish up a few levels so that I can get feedback on the direction I'm going with the game

https://store.steampowered.com/app/2017610/CORPUS_EDAX/

Sorry for it being on Steam, but it's easier for me to have all potential players in one platform!

I liked it, reached level 4! It's just a bit too bothersome waiting for the earth's rotation when it's one enemy left that needs 3 hits to kill. But it's incredibly solid, a great idea and has a cool look to it. Well done !!

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A very cool demo, the writing is pretty good! The forest has all these melancholy characters that you help make them feel a bit more cheerful after a tragedy took place. In turn, this makes me want to play more of it!

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Thank you Nevi!! I'm feeling blushed all of the sudden, hope it lives up to your expectations! I do plan on releasing a demo either later this month or in May, so I can get some feedback on the combat and general feel of the gameplay.

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Thank you! I used to play Overgrowth when I was in high-school, it probably had an subliminal influence on me! When I showed my brother how I was doing combat, he said the same thing, very reminiscent of Overgrowth.

EDIT: Actually it was Lugaru that I used to play!

Hello,

For anyone visiting this page, I will be updating the development of the full game on https://epicmcdude.itch.io/corpus-edax and reserve this page just for the HPS1 Jam project.

Thank you!

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Hey, Mike, thanks a bunch, man!

I used a couple of assets which I'll say below, but I do want to say that I used them mostly due to time constraints, you can do these things with Playmaker, but iterating and fixing bugs and doing the logic would just eat a lot of days from my time.


Destroyit - Used for calculating the HP and damage of objects based on force and then destroying them. I even used it for NPCs, even though it wasn't really meant for it, it turned out to be a time saver because it also has some nice Playmaker actions included. I only had to make one custom action for it
But of course, you can very easily do this with Playmaker using compare actions, get velocity actions, etc... and playing around with the values.

Easy Character Movement - This is used for the player controller, which again, you can easily do one in 5 minutes with Playmaker, or spend a week perfecting a rigidbody one (so it interacts with physics objects), it's your preference! I ended up using this because of all the physics objects and damage applied through object velocity in the game, and also because it's a really good controller, I completely recommend it.

Don't be afraid to try or buy character controllers on the store, it's an integral part of any game, so my train of though was that I might as well use one made by someone who knows what they're doing.

You can access the character controller scripts through Playmaker with Get Property actions, which allowed me to make it more RPG like, by changing float variables depending on the each skill level of the character. I've been playing around with this and it's working great.

Everything else (Combat, AI, animation scripting, dialogue system, barks (dialogue above character heads), picking up objects, event triggers, sound scripting, skills, skill checks, menus, interaction system...) I made it in Playmaker :)

For example, the GIF above shows the character in combat and using the helmet of the guard to destroy the window with a kick.
The helmet coming into contact with the window and destroying it is part of the Destroyit asset, but the part where the helmet has to come up and detach from the guard, and the kick has to interact with the helmet was done with Playmaker.

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Oh yeah, body carrying I managed to put it in the jam game, I don't think many people noticed though :)
You can grab the hip and extremities of the body (feet, hands, head) and drag them around and throw the body as well. The strength of your throw and drag speed will be dependent on skill level.


I agree with the hub world and what me and my brother are designing will be close to that!

Speaking of, I just realized I haven't really talked about the setting and design of the game, I should focus my next development update on that. I think you're gonna like it.

Nice little game dude! I got a highscore of 4335 on the Storm level.

If you release this on iOS I bet you'd make some good bucks.  

Thank you!!

Hi! Yeah, I posted the fix on this page, here it is:

  1. Open Terminal
  2. Right-click on the game's app and click Show Package Contents
  3. Go to Contents/MacOS and you'll see the game's executable
  4. Type "chmod -x" in Terminal and drag the game executable onto the Terminal window so it completes the path.
  5. Hit Enter

That should make it work, tested it on my brother's Mac Mini

I'm really sorry about this, I had no time to script the dialogue to change based on the gender. Why did I include the gender option then - I initially thought I could do it but I bit more than I could chew.

Hi Rex, sorry for the late reply, been out of the loop a bit . Yeah I'd love to, I'll send you a message as soon as I can.

Thank you!! I'm hard at work on the game, hope to have a Steam page by the end of the year :)