I've got 2 1920x1080 monitors, one vertical, one horizontal, I had all the windows on the horizontal one.
Erukolindo
Creator of
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The core gameplay is fantastic, the UX could use some work. For one, I don't know if its because you need to click specifically on a unit or a tile, but the game felt unresponsive at times and I had to try clicking a few times before it did what I wanted. Also, having some display of the HP % for each unit without having to hover over them would be a huge quality of life improvement.
There's definitely some fun to be found there and the platforming mechanics in particular are solid, but the visual and sound effect of time travel should probably be more subtle when the level design requires you to use it every few seconds. The level design itself could also use some consideration - currently it feels less like travelling through time, and more like swapping between two different dimensions as there isn't much feeling of continuity - for instance, if the castle is long abandoned, why the platforms destroyed in the past are repaired in the present?
A reset level button would be good to have, as if you start experimenting, you can get easily softlocked in the first room with the pushable dressers, by pushing the first one against the door.
Yeah, I had to a choice to make the combat simple, but probably lacking in depth and get everything ready on time, or try to come up with something unique at the risk of running out of time for everything else. I made a choice, and I doubt I'll do well in the game jam itself because of it, but I might revisit the mechanics in the future.
Nice game, though the character physics did get a little annoying at times, particularly the fact that your jump height was reduced by the drag of walking into a wall or a box.
I really liked the design of the segment where you use one box to press down two different buttons depending on the time you're in.
I made a video about my game:
And here's the game itself: https://itch.io/jam/gmtk-2019/rate/462343Here's a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's my jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Well, here's Cosmic Climber: https://itch.io/jam/gmtk-2019/rate/462343
A jumping game with only one platform
Here's my jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's my game - Cosmic Climber: https://itch.io/jam/gmtk-2019/rate/462343
A jumping game with only one platform
Here's Cosmic Climber: https://itch.io/jam/gmtk-2019/rate/462343
It's a jumping game with only one platform
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's my game: https://itch.io/jam/gmtk-2019/rate/462343
It's a jumping game with only one platform
Here's my game - Cosmic Climber: https://itch.io/jam/gmtk-2019/rate/462343
Here's my game - Cosmic Climber: https://itch.io/jam/gmtk-2019/rate/462343
A jumping game with a single platform
Here's Cosmic Climber - my jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
While my game wasn't originally designed as a multiplayer game, it can work as a 2-player co-op, with one player controlling the platform and the other one - the character: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
Well, here's my game: https://itch.io/jam/gmtk-2019/rate/462343
A jumping game with only one platform.
Here's my game: https://itch.io/jam/gmtk-2019/rate/462343
It's a jumping game with only a single platform
I worked on it alone, though I used music made by a friend of mine
Here's Cosmic Climber - a jumping game with only a single platform: https://itch.io/jam/gmtk-2019/rate/462343
Here's Cosmic Climber - a jumping game with only one platform: https://itch.io/jam/gmtk-2019/rate/462343
I had a problem with character's jumping animation - it was set to trigger the moment he hits the platform. But it turned out to be too late, as the same collision also triggered his next jump. I didn't want to just add delay to the bounce (because I wasn't even sure how I'd go about doing it - I didn't learn about platform collider in Unity until it was far too late to change it, so the platform had a collider function as a trigger - if I just added some delay to the bounce, player's character would fall straight through).
Solution? Change the animation from character getting squished by the impact to character getting taller and thinner, basically stretching him out vertically. It triggers at the same time and looks perfectly normal.
You can check it out here: https://itch.io/jam/gmtk-2019/rate/462343