This game is such a blast! I really enjoyed the mechanic of being able to hide under the water. The idea of a sea fox is so cute too!! Music/SFX and ALL art is on point, awesome submission!!
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Eau the Sea Fox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #31 | 4.233 | 4.233 |
Mechanics | #33 | 4.164 | 4.164 |
Is it Fun to play? | #34 | 4.219 | 4.219 |
Theme Relevance | #130 | 4.274 | 4.274 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Fava Beans
Comments
I think it's really nicely done. One small thing I noticed is the web build seems to be some tutorial. but pressing e doesn't do anything. Instead the Desktop version works and it starts the game. Other than this small detail, which I can just overlook I guess, I really enjoyed the game a lot, very nice job on it!
Fun little bullet hell, kinda addictive too. The music is nice, the gameplay is fun, the only thing I feel like could be a great idea to implement is to carry over the enhancments to the next level. The game would need some rebalancing, but it could add an extra dimension.
Great work!
It's extremely polished, both visually and in gameplay.
Overall, good game
That was sick! Everything was so well done and polished. The diving mechanic was really fun to learn and use. I'm typically garbage at bullet hell games, but that one mechanic let me survive much longer than I normally would have been able to, and even got me past the first boss! I liked the upgrade options, and the beam splitter power up was lots of fun to mow down enemies with. I really appreciated that letting robots pass only set your progress back and wasn't a game over, so there was incentive to kill everything (progress and EXP), but I didn't freak out or plow through bullets trying to kill every last thing. Just such a well-designed game! I will say that I was still kind of confused by the green detonator robot, I thought getting hit by it would kill me too. Also, having all the projectiles be the same color as the enemies made it hard to tell sometimes what to shoot and what to avoid when the screen got busy. But this was so much fun to play, excellent work!
Good game! If you want you can play and rate my game too: https://itch.io/jam/-pixel-game-jam-2024/rate/2718966
This gave me f-zero vibes in the best way. Great work with the art and overall vibe, this is a really impressive project!
The game looks awesome and the mechanics feel clean, good job!
It’s an extremely fun game to play. A bit hard and each level seems to drag, due to how long they were. However, that is just minor. I like how you can avoid the attacks by sinking.
I liked your game art. It was really cool when I got one upgrade and it made my shoot really fast . Good luck!
The vibes are immaculate, but I do have some not great opinions about the gameplay itself.
It's slow and drawn out even compared to older shooters of the PC-98 / Commodore era, it gets a bit hard to tell enemies from bullets from my poor eye visibility and the boss designs look nice, but the patterns feel pretty uninspired.
Maybe I'm not the intended audience for this game, but as a fan of the genre I wouldn't call it a bullet hell. At least it wasn't a survivor-type game labeled as one.
It's still interesting to see a take on the bullet hell genre from outside of the bullet hell/shoot 'em up bubble though, I've always wondered what other people thought about the genre.
Making bullet hell games are difficult, with it being born and popular from the by-gone arcade days in 80s~90s japan, where the genre itself has echo chambered in its game design that this is the type of content that veterans of the genre expect when they play the game.
Do try ZeroRanger though! It's an amazing introduction to the genre and you've probably heard the game's soundtrack somewhere on the internet at some point.
you really managed to create a bullet hell water experience in there
This is banging! I love the trick with the progress bar combined with XP progression. I realized that losing progression isn't always bad, because it gives you more opportunities to gain levels before the boss. IMO this is an excellent way to keep the game balanced. experienced players will go faster and play against the boss at a lower level, while someone with less experience with bullet hells (me!) will take longer and face the boss at a higher level. nice work!
As someone who is really bad at bullet hells, I really like this game! And I'm not saying it's easy by any means just that the mechanics of the game are perfect! The dive function is genius, allowing players to dodge attacks while not making the game too easy. The music is really good too, it really fits the pixel art style and retro vibe. The simple color palette is beautiful and it makes all the robots and Eau stand out on screen for really good readability. I can't wait to see Fava Beans' other work.
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