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Essana

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A member registered Feb 21, 2021 · View creator page →

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Update is looking great! Bug fixes, general user-friendliness and better information~

Definitely feeling like a survival game, with how hard it gets later on, with no saving/checkpoints.

More methodical than visceral too, with powerups definitely helping, but not in a dramatic way.

It's still great and I'm happy to see it's been improved and built up!

Poggy

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Nice! I love this kind of mechanic~ And it's handled pretty well here!

Pretty good concept, but definitely needs some fine-tuning, as the game can be user-unfriendly at times (characters blocking each other from moving; vibrating text bubbles; capture being both too likely and too unforgiving).

Would like to see an improved version~

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This is a pretty good concept, and a fun puzzle game!

That said, it does feel like it was designed for a larger visible area, or at least a Follow command that treats walls as slippery (one of the puzzles in level 1 is just ?????, I might just not have the mind for it, but for me at least this is coming on pretty strong for a first challenge).

Also there's zero indication that boxes just don't work anymore on the same puzzle in level 1.

Fairly barebones so far, but a pretty good concept. Has potential.

I'd like to see this taken in some new, interesting directions, and polished up~

Could add more projectiles that interact with the environment in cool ways, just like the door.

Some nice Baba Is You vibes, but unique enough which is good~ Also a cute story.

A bit of clunkiness surrounding movement/facing, but entirely acceptable in a game jam (especially considering the importance of facing).

Very nice overall~

Really fun with interesting ideas! The whole Bewitch/swap/separate health bars were really fresh and good. And generally just feels like a nice platformer with extra features.

I'd certainly like to see this expanded upon further, if that's something you end up doing~

This is really fun! I'm really loving the concept so far.

There are some bugs and things that generally need ironing out, but really nothing egregious from a game jam.   - For example from what I can tell, the "Youth" upgrade just doesn't work.

I'm excited to see this stuff get fixed and polished once you get the chance to give the game all the love it deserves~

Super cute and fun~

Minor issues like whether it's time to scroll down more, and the flag minigame's difficulty - but really no major issues, and nothing unexpected from a jam.

Beautiful and well-made, all things considered!

Now you're thinking with lasers.