I tried interacting with the lanterns but nothing happened. The reason it was tricky was because the combination of the camera controls and the movement, not the speed of the platforms or anything like that. It wasn't a skill based issue so much as a test in patience to fight with the controls. Sorry if I offended you.
Ethicalfive
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Could you try to download upbge from here https://download.upbge.org/ then run that version of blender and open up my jimbo.blend file from my package with it? Then select "Start Game engine" from the top Game menu drop down? It's possible that your gfx card doesn't support the newer version of GLSL that UPBGE uses but it would be really helpful if you were to test it out for me. Thanks again for the feedback and clearing up your error.
My favorite entry! I really enjoyed it. Solid visuals, good controls, enjoyable and meets the theme perfectly.
My feedback would be to add some chunk/scream/or gore sounds to the traps, I also found it hard sometimes to lure the fox into traps but im not exactly sure how that mechanic could be improved.
Also I could bypass most of the foxes around the top edge and only had to deal with a couple.
I liked the visual assets a lot but the controls and movement were really frustrating. Combined with tricky moving platforms and pits/ponds it was really unenjoyable until I figured out you could bypass it around the edges.
Also I couldn't progress from the first map, I assume the blue barrier is the exit? Im not sure if I needed all the flowers to progress but I explored the level a half dozen times, pretty sure I had them all but I couldnt get through it. so I gave up eventually.
I enjoyed it! I like the snowman AI, seems like they react to you entering certain locations or was I imagining that mechanic? Can you tell me how your AI worked as im really curious? The sound was fine also and I really loved the assets, good work there!
If I was to give any feedback it would be, put some kind of barrier around your map so you can't fall off the world, or put a kill plane underneath the level to punish any punks that try to jump off the world. Also I got stuck and died in a chair in a house which made me sad.
Hey! Your game was turtloid themed too! :'D Im really surprised by how much I DIDNT know about turtles and even more surprised by some of the fact I DID already know.
Im not sure if there was sound but the webgl version was silent (at least for me anyway). Im not sure if I just missed the instructions explaining how long a turn was, but that timer would have worked much better as a countdown timer for intuitive purposes, sometimes I found myself run out of time without realising and it got a little stressful when reading :)