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Dungeon Rolland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #427 | 3.745 | 3.745 |
Creativity | #442 | 3.824 | 3.824 |
Enjoyment | #577 | 3.529 | 3.529 |
Presentation | #645 | 3.882 | 3.882 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All creatures in the game are dice, they move and attack by rolling.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was awesome! The game's presentation is sooo good. Loved the characters too. I wish the other parts of the game were as tough as the final battle! Seriously nice work
Suuper cool and polished game !! Love the artwork and music, The gameplay itself is smooth and has no problems , had a goodtime playing this one , Nice entry and good stuff overall :D
Really cute mechanic and I love the art style! Love that you showed the next number you get every time you roll-- allows for actual strategy and planning.
I Have seen the mechanics through the jam but this is the most polished one of them ! Congrat's !
Not the most unique mechanic, but good execution! The art style is nice and I liked the humor!
The other dice also behave in interesting different ways... But unfortunately all the enemies in the first 2 screens lined up perfectly for me to just roll through, so I only understood the mechanic once i got to the castle xD And one solution to beat diceula is to just walk up to him and then back some steps, so that seemed a bit too simple (even though I only noticed that on my third attempt)
Fantastic game with a fun and clever fighting mechanic. The 1 pip turkeys was a funny addition. Loved seeing them in dicecula's tower for whatever lore reason they were there.
I loved the storytelling and the joking word, and the names of characters too. I tried for 4-5 minuts to kill dracula and at the end I just used the stairs to escape. This game was great in every part!
I think the story adds a lot to this. The final boss was challenging, too! It was sometimes difficult to see the faces of every monster, though
Story-wise, I love it, the puns are just perfect! The instruction aren't really clear, I thought I had to have a six to kill enemies, I just needed to be bigger -.-. Also I had to give up on dicecula, it is really hard, is it even possible? Overall very nice game.
I really enjoyed the short story segments, but I may have misread - the controls are a bit weird, and I wasn't sure how to defeat enemies.
This game is one of my favorites so far, the story, the music, the graphics, I really liked the game
Great original concept! Love the art too very spooky
The Combat is good but once you know how to always get a higher number it gets repetitive fast. and having to tap the direction buttons to move 1 tile makes movement extremely slow. Nevertheless the game was enjoyable
This was such a fun game! Very stylish, very hilarious, wanted more!
Hands down! The best jam game i played so far. Story and art work and gameplay mechanics, it was really but really good! Full marks guys! well done to the team.
Awesome game! I love the aesthetics - great job with all of the art work! I think it was a really creative idea for a game that really blended some puzzle strategy with some very rogue/mystery dungeon gameplay! Congrats!