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Explosives101

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A member registered Jan 10, 2024 · View creator page →

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Amazing work! The platforming was difficult, but not frustratingly so. Also, loved the color palette and the music was great too!

I'm not the best at games like this, but it was fun! There was a small bug with the music where it would go silent  when the flat ice gets hit for the first time, but other than that it's a really solid game. Good job!

Thanks! I had originally planned to have different sprites for each size, but that ended up being too far out of scope, lol.

Reminded me of Mario Galaxy! While it was fun, I wished there was a way to rotate the camera so I could tell which asteroid I was moving towards. I also wanted some way to slow down the ship because it's hard to stop once you get moving. Great work!

I thoroughly enjoyed this game! I haven't seen too many survivor games in any of the game jams I've been a part of, much less rougelikes. The abilities felt really nice and I liked how they supported different playstyles. My only concern is that when restarting the game, the difficulty level wasn't reset, so more powerful enemies would spawn at the start of a new run.

I originally had an idea to do that, but I thought against it because growing in size isn't bound to a key or given an input. I thought that giving shrinking a keybind would feel strange compared to how growing in size works, but it isn't a bad idea. Letting the player drop scrap anywhere could have some interesting puzzle potential!

I didn't program in a wall jump, so you might have been using the double jump while you're small enough. 

Well done for your first game! I loved the concept of changing sizes between levels. Good job and good luck moving forward!

Good stuff! I found the sound effects made it difficult to enjoy, but it was a lot of fun! Amazing work for 48 hours!

Nice! I haven't seen many bullet hells for submissions. I will say that I didn't think the theme was represented well here. Yes the earth is very large, but I didn't feel that size while playing. I felt small and nimble to avoid the projectiles, but sometimes I was still too large and would end up getting hit by way to many projectiles all at once (especially in the final fight).  It felt like size was more of an awkward obstacle rather than a game mechanic. If that's what's intended, then feel free to disregard this. Either way, good work!

Amazing! While there were some things that felt a little off like how slippery the controls felt around corners and how difficult it is to dash while aiming the cursor at the place you want to go, it's hard to tell if those were intentional or not...

Overall great work!

Thanks for the feedback!