Amazing work! The platforming was difficult, but not frustratingly so. Also, loved the color palette and the music was great too!
Explosives101
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I thoroughly enjoyed this game! I haven't seen too many survivor games in any of the game jams I've been a part of, much less rougelikes. The abilities felt really nice and I liked how they supported different playstyles. My only concern is that when restarting the game, the difficulty level wasn't reset, so more powerful enemies would spawn at the start of a new run.
I originally had an idea to do that, but I thought against it because growing in size isn't bound to a key or given an input. I thought that giving shrinking a keybind would feel strange compared to how growing in size works, but it isn't a bad idea. Letting the player drop scrap anywhere could have some interesting puzzle potential!
Nice! I haven't seen many bullet hells for submissions. I will say that I didn't think the theme was represented well here. Yes the earth is very large, but I didn't feel that size while playing. I felt small and nimble to avoid the projectiles, but sometimes I was still too large and would end up getting hit by way to many projectiles all at once (especially in the final fight). It felt like size was more of an awkward obstacle rather than a game mechanic. If that's what's intended, then feel free to disregard this. Either way, good work!