I guess the conchsequence of my actions was that the bullets were cor(r)alled. Yes, I'll stop hahaha. I love the title! The boss fight was amazing, the visuals were good, and the bgm surprisingly fit well even though the setting was at deep sea. Good game!
ExtiN
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The controls are quite smooth but not so sure about the shift key. Am I supposed to press hold? I see the vision you're heading for, though some improvements can be made. I read the notes you made more than one-time since the boss doesn't get killed or anything, it's understandable due to time restraints. Good luck on your dev journey!
I'd like to point out some things (not that I'm that experienced at making games):
1. Audio - no matter how simple a game may be, having audio would be more player-engaging.
2. Might be better if the attack input is mouse left click.
3. Maybe tone down the randomness of the enemy attacks.
There's much to change but, hey, we all need to start at something. Good luck on your journey!
The simplicity of the design and the colors you used made it impossible for me to rage quit, this is a compliment if anything. Also, you picked a very good engaging bgm. I reached 27ish seconds before dying. Does the enemy spawn go faster the higher the score? (cause it seems I won't be reaching any more than 27) Anyways, it's a fun game!