This game was quite hard but i really liked the way you added basic physics that can help you or kill you (sometimes I died because some blue object pushed me out of the map.
With a score of 21s I feel like a champion.
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 3.833 | 3.833 |
Fun | #43 | 3.750 | 3.750 |
Overall | #56 | 3.583 | 3.583 |
Visual | #124 | 3.333 | 3.333 |
Theme | #129 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
just the music everything else is mine & made during the jam
Are you using any AI generated assets?
no
Did you use BulletFury?
This game was quite hard but i really liked the way you added basic physics that can help you or kill you (sometimes I died because some blue object pushed me out of the map.
With a score of 21s I feel like a champion.
This is quite a simple game with awesome visuals and fun bullet patterns, the transitions are so smooth to the point where I played for about 5 minutes and reached a record of 20.7 seconds of survival. Good job here!
I like how you made the music for the game. I think that the momentum on the player is a bit much, but its nice and simple
The simplicity of the design and the colors you used made it impossible for me to rage quit, this is a compliment if anything. Also, you picked a very good engaging bgm. I reached 27ish seconds before dying. Does the enemy spawn go faster the higher the score? (cause it seems I won't be reaching any more than 27) Anyways, it's a fun game!
Quite a difficult game, but I love it. Wish it just had some sfx or visual effect that I got hit by something, otherwise really cool game!
Amazing game! Fun and fast gameplay with simplistic visuals that don't clutter the screen too much!
Ok, I did 40.401 and now I'll take a break, I did 29.616 on one of my early tries but needed around 1 hour to finally do better, did not want to stop until I did because I felt defeated but was getting to wonder if I eventually would as I rarely got any close.
The game is addictive, the physics and speeds feel right, I like trying to find something to hide from or a spot which will be safe for the next 2 seconds. With that sort of game I like that it's super short(I mean unless you're good so for me it's short) and immediately starts with the full difficulty, there's not a boring first easy part you need to go through again to get there. Easier said than done but when you die you often can think of something you could have done better not to die during the last few seconds.
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