Had a lot of fun! Great job :)
Fabrizio
Creator of
Recent community posts
Hey there!
I have 5 years of experience as indie developer using Unity, FLStudio, Blender and Pyxel Edit. I have worked in the industry for a year first as Sound designer and now as programmer. Here's an example of my latest work (a third person multiplayer shooter game) for another jam last week: EvoSynth: Warzone. Check my itch.io profile here: Faber-brizio.
I can work as game designer (I've designed all my games alone), create environments, design levels, work on playability and more. I have worked in all frameworks in Unity (2D, 3D, 3D urp and hdrp).
Hey there!
I have 5 years of experience as indie developer using Unity, FLStudio, Blender and Pyxel Edit. I have worked in the industry for a year first as Sound designer and now as programmer. Here's an example of my latest work (a third person multiplayer shooter game) for another jam last week: EvoSynth: Warzone.
I am looking for:
- a level designer;
- a soundtrack composer / sound designer;
- a 3D artist.
I would prefer to work as programmer only, but I can also do the sound design. A 3D artist is preferable rather than use only external assets. If you are interested, comment here your discord tag, so I can contact you!
Thanks for the feedback! I just found out the problem is this one: https://stackoverflow.com/questions/68475156/pun2-not-connecting-in-webgl. As I am using Photon Pun for networking services, it seems that there are problems with joining or creating rooms on WebGL version. The windows version works perfectly, so I will update the webGL version using the trick suggested in the thread I shared.
Try to play the game on Windows!
Thanks for the feedback! I just found out the problem is this one: https://stackoverflow.com/questions/68475156/pun2-not-connecting-in-webgl. As I am using Photon Pun for networking services, it seems that there are problems with joining or creating rooms on WebGL version. The windows version works perfectly, so I will update the webGL version using the trick suggested in the thread I shared.