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A jam submission

ShuntrumView game page

Asteroids inspired shooter
Submitted by code.miro — 1 day, 13 hours before the deadline
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Shuntrum's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11SPAjs1_IXrVU1dwrSxZPxkJGoA4fQzItqg6SQcHPUw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Its a game about shooting down asteroids and then upgrading yourself with experience that you receive from destroying them. Each asteroid has a set amount of health, and when player hits it, asteroid changes its appearance based on how much health it still has. The longer game goes the more asteroids change, at beginning only their health and the number that spawns grow, but later their size, speed. and behavior starts to change. There are different upgrades, for example: health, damage, new weapon, experience gain, piercing and attack speed.

Please explain how your game fits the theme:
In my game "Shuntrum" player is a literal space fighter which shoots with a gun at asteroids. While some might argue that a space fighter is not a weapon, it still carries one with which it can do significant damage.

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Comments

Submitted

Very fun! I thought I was out of luck when my ship got stuck outside the window's bounds, but I continued to survive and thrive (at least for one more level lol)

Submitted

I think there is some fun potential, the game loop is naturally enjoyable and thats the most important part! Some feedback:
- Sometimes the game lags when the particle effects start.
- I was able to get out of the viewport and it was impossible to get back on the screen (this happened twice on the bottom of the screen, maybe a res issue?)
- I agree with the others that it starts off a bit slow / boring, then during the middle of the game it is really enjoyable and then suddenly gets really hard.

I do like the movement mechanic though, it separates it from them sea of games that do basically the same.

Submitted

Nice music in this game. I thought it was too easy at first, but it ended up being pretty tough after awhile. Well done btw!

Submitted

Very satisfying to play once I got enough damage. I made it to level 11 but it got to hard. I think this has a lot of potential, just needs some balancing or more items. That would be huge!

Submitted

You move by firing, which becomes very awkward (especially on a laptop mouse). I'd prefer that movement be separated out from firing.

Also, your exit button is freezing the game forever on being clicked.

I want more, by the way.