Hi everyone,
For this jam, I created more of an experiment than a traditional game. It’s a simple 2D physics platformer with a level editor, but with a twist.
The Rules:
- Every player participates in the same Run, which consists of 4 levels.
- After completing the Run, players vote: Was it perfect?
- If they vote No, they must create a new level and replace one of the existing ones.
- The new level becomes part of the Run for everyone to play, vote on, or replace.
- If 3 players in a row vote Perfect, the Run is archived, and a new, blank Run begins.
So… was the experiment a success?
NO. Sadly, not quite.
Only a handful of custom levels were created and added to the active Run.
Most players voted Perfect—even for the rather boring default levels.
Why?
Good question. I think it comes down to the nature of game jams. Game jam games need to grab players’ attention immediately. There are thousands of games to try, so if a game loses momentum, players might just say, "Okay, quick rating, next game."
My game, however, is a bit too complex for that format.
- The intro cutscene is long and unskippable, making the initial explanation feel slow.
- The level editor is somewhat tedious, and designing a good level takes time—more than just a few minutes.
- One user even spent over an hour creating a level! But many players likely preferred to submit nothing rather than upload a rushed or bad level.
The Numbers:
- 40 players in total.
- 3 Runs archived—with only 4 custom levels added.
- After completing the Run, players could create levels just for fun. 9 "just for fun" levels were made… almost all by a single dedicated player (huge thanks to Ratzmagah <3).
Final Thoughts:
I aimed for 70-90% of players to contribute levels. In reality, it was around 10%.
Even though the experiment didn’t fully succeed, it was still an interesting experience!
The jam isn't over yet. if you want to take part you can do so here
https://kitchen-games.itch.io/perfect-game
Thanks to everyone who played and participated.