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FFsen

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A member registered 96 days ago · View creator page →

Creator of

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good tight controls, easy to understand and play. i just wish there was maybe something like a gate/portal to show the end of each level. nice work

nice, building the car was fun, i think if you embraced the odd builds you'd have something pretty neat. wish it was more explained as to what affects what, could use some more options for the car's build, not sure if all the parts were even usable like the extensions almost seemed to only hamper your vehicle i assume it's just something you haven't gotten to yet. only issue i really had with it was the camera, just seemed way too close, might just be my perspective though. building the car and seeing the npc cars was pretty cool though

i'm not sure about those difficulty settings, easy was fair and simple maybe with a speed change to increase difficulty. medium and hard were just impossible for me, with how fast the blocks were and needing to switch lanes and shape, i mean it worked and really upped the difficulty but i feel it may have went too far while easy mode seemed pretty fair. still nice work

seemed rather difficult at first until i noticed you can jump consecutively, i just kinda shrunk down and tried to avoid the fire balls while hitting a coin occasionally. functions pretty good, nice trail behind the player.  was a visual bug maybe when i'd go from the far left to the far right, it seemed like a flash of light would pass across the screen. 

the ui seems like it might be in the way sorta. not sure if the escalation number (little devil face) was bugged i defeated a few bosses and went for quite a while but it remained at 0. i kinda just fumbled around with the controlls and figred things out but those pointer-type hints were a great touch. art and animations had some greatvariety, could use some audio cues or something, the background music was nice but got monotonous. very nice work overall.

the motion controls seemed a little too floaty, i somehow made the item disapear on one of the levels had to restart, the window size was a problem, kinda had to scroll up and down to see where the player was sometimes. images and audio were pretty nice.

i didn't see the original. i found i could replace the rock tiles with snow and remove them, not sure if that's intended. i appreciate the "fall timeout" smart move though i wonder what happens to the snow when being placed off the map, whether it falls forever, this might cause issues down the line idk. i can see some nice cozy vision of what it could be though. 

had an issue while on laptop, text prompt came up and wasn't recognizing my RMB with the touchpad, worked a few times then just kinda didn't, not sure if there was a way to direct your fire but as the enemies came close it kinda got awkward, i imagine i was missing something.  looking good though, voice lines were a bit quiet and it took me a second to figure how to increase it in the settings. still very nice with what i fiddled with

had an issue with movement animations, wasn't finishing the jump animation upon landing, the movement felt slightly stiff. visuals, audio, and effects were all beautiful

dude, i just tried it out and the view-port seems to be sized too large for my screen (looks zoomed into the center of the screen while cutting off a good portion of the edges), i guessed which button brought up the settings and quit, but i couldn't find a way to change the window size,

*running on p.o.s. laptop with touchpad

-not sure if i was misinterpretting it but when the character leans i noticed the bullet still landed at roughly the same spot, i'd almost expect it to land a little to the left or right depending on the lean but it might just be for visual reference.

-the look down sights worked at first but suddenly stopped working for me, like the animation would start to play and then just default to the original, i expect this had something to do with using a touchpad instead of mouse.

-could use a reticle but it might be the asthetic choice to go without,

-theirs something that feels off about the motion, might just be me needing to mess with the settings but you know how first impressions are super important for retention

i'll mess around a bit more and give more feedback but i figured the intitial reactions are just as important as the wrap up thoughts.

I'm not sure what buying or selling did and the size change was kinda hard to notice, but boy that music was bangin

the motion was a bit iffy, kinda zooms off the edge of the stairs eh. But that art was the great, truly a dapper fell.

-visually appealing animations -leaderboard was cool, made you wanna keep going even after the text events finished - when i first failed it said i hadn't lasted long enough, i get that alot, but it wouldn't even let me enter my name for the leaderboard and no restart option, still very satisfying overall

the watermark on the lower left of the screen covered up some of the text, the screen seemed to need to be shifted to the right a bit - an icon and some text were being cut off even in fullscreen, it was neat having that change of perspective, i got stuck at the big red button, i imagine i'm just missing somthing obvious

dude, i'm pumped that it actually worked for other people, thanks so much for the advice, i agree that bit of "code" stuff looks dumb now, it was suppose to show a coding language that referenced "scale" - a little too obscure eh -

sorry buddy, it seemed pretty nice at first but kept bugging out. not sure even how to explain, seemed as if when the dogs increased the graphics went everywhere, i suppose they did increase in scale but was incomprehensible, i might not have fully understood what was suppose to happen but it didn't looks "correct". doggos were very nice though.

super cool, i got a scroll bar next to one of the text lines(lol), and i'm not sure if it glitched out or not at the end, that transition near the end was spicy almost felt my skin crawl, the large amount of text i assume is some cryptid to be decoded was intrigueing but sorry i don't have the resources to grasp it. i felt the edge of the platforms were a bit tricky but added to the dificulty in a nice way, the jump being finnicky wasn't all that pleasant but hardly noticable. parallax backgrouns looked very shnazzy, lighting very nice, just all around very nice game