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FieryChocobo

10
Posts
7
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A member registered Oct 14, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! You get the award for "Found (and reported) the first text bug", seems I forgot to adjust the Witch's dialogue when you give her the lumber. Suffice to say, you get an A+, whatever that is, for bringing her such exquisite firewood.

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Well this was a delight. Certainly the most finished / polished game I've played so far and the first to focus on clever writing and excellent art instead of unique mechanics and gameplay. It can't be understated how hard it can be to write good Dialogue Choices and this definitely hit the spot, I never felt like a choice didn't play out the way I couldn't expect in hindsight. Even without deep knowledge of the norse gods and their stories I was able to scrape by and get a pretty satisfying ending on my first try. So far definitely the most fun I've had, very well done!

Well it certainly showcased some of the flaws the game has right now, this is actually really useful since so far the only people I've seen play it have been people who I explained it to. You found the Starting Gold Mine fine but since the next best Knight Recruiter is not immediately the closest one just kinda got stuck at "need more units". A proper Tutorial would certainly help that but most likely I should also make some changes to the Map so the early Recruiter is immediately indicated to begin with.

Pretty good, especially considering the time frame in which it was made. Really enjoyed the use of colors and dynamic lighting hiding enemies "in plain sight" so to say.

Ha, glad to see another team decided to take "Seize the Day" literally. While definitely unfinished this is pretty impressive and I really like the idea and visual of the Solar Generators and Sun Spots. This might work really well with a Toy Aesthetic, little cars and soldiers with solar panels on them, dashing between the sunny spots on a living room floor.

Overall a nice experience, good job!

As a suggestion I would take out the sort of "Instant Death" choices that are hard to see coming (like the Cereal that randomly kills you). The game seems to have a pretty serious theme for the most part so when you randomly die to Cereal it just comes across as jarring and not really as funny, especially since you then have to replay the previous bits.

I enjoy how much this fits the theme and the aesthetics are great. As others have mentioned really needed more Minigames but definitely good work!

Thank you!
I definitely plan to come back to this and at least polish it up to a "1.0" version with a proper Tutorial, maybe 1 or 2 more Unit Types and an actual Final Boss.

Thank you!
If you enjoyed this check out "Tooth and Tail", that's where I got the idea for an RTS with a singular Commander Unit from. It's obviously a lot more refined than what I have here and has a proper Single Player Campaign!

Thanks for your comment! 
The Tutorial is definitely a symptom of time.  Both the Menu and Tutorial kinda fell victim to optimization, after making the full world map the game was down to 20 FPS which was unacceptable so I focussed on that. I ended up only having around 3 hours so I had to kind of rush them sadly.

I had planned to have a proper interactive tutorial to learn the controls as well as some dialogue to convey the goals of the game clearer and will probably add that once the Jam is over as well as some more Unit Types and a proper final Boss.