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Executioners of the Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #22 | 3.417 | 3.778 |
Use of Audio | #35 | 3.116 | 3.444 |
Overall | #42 | 3.116 | 3.444 |
Innovation | #44 | 2.814 | 3.111 |
Visuals | #60 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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1
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Comments
Really nice! quite polished, and overall a good experience!
Rated! Nice work
It's pretty challenging but a great concept. Would be great to see once you have more time to develop it.
I'm not very good at it 。(*^▽^*)ゞ( to be fair, I'm not good at most games ) but I really like the use of audio and the style of it, it looks great and I like how you had time to make a tutorial too! It's amazing, especially for one person! Good job (〃 ̄ω ̄〃)ゞ
Well it certainly showcased some of the flaws the game has right now, this is actually really useful since so far the only people I've seen play it have been people who I explained it to. You found the Starting Gold Mine fine but since the next best Knight Recruiter is not immediately the closest one just kinda got stuck at "need more units". A proper Tutorial would certainly help that but most likely I should also make some changes to the Map so the early Recruiter is immediately indicated to begin with.
Thank you!
I definitely plan to come back to this and at least polish it up to a "1.0" version with a proper Tutorial, maybe 1 or 2 more Unit Types and an actual Final Boss.
Good job! RTS games usually aren't my thing, but I thoroughly enjoyed this one. The gameplay was solid and the little soldiers were kinda cute. For working on it solo, this is a very impressive offering!
Thank you!
If you enjoyed this check out "Tooth and Tail", that's where I got the idea for an RTS with a singular Commander Unit from. It's obviously a lot more refined than what I have here and has a proper Single Player Campaign!
I like this one! love that your the commander of a force and you have to plan you moves to that your forces can defeat the enemies in the level. Loved the execution, a few things I suggest, the menu intro was cool, but a skip to end the animation straight to the end would help, as it's not quick xD. That and the tutorial could be a little more interactive to better explain the game. But given you worked alone on this, you did an amazing job to make what you have. Well Done!
Thanks for your comment!
The Tutorial is definitely a symptom of time. Both the Menu and Tutorial kinda fell victim to optimization, after making the full world map the game was down to 20 FPS which was unacceptable so I focussed on that. I ended up only having around 3 hours so I had to kind of rush them sadly.
I had planned to have a proper interactive tutorial to learn the controls as well as some dialogue to convey the goals of the game clearer and will probably add that once the Jam is over as well as some more Unit Types and a proper final Boss.