this is pretty nice. The controls are fun and the graphics are well put together fun game
FLAME130
Creator of
Recent community posts
Thabk you so much for the feedback! Yes I’m aware of the audio being off by default. I wanted to fix it but already posted the game. The floating to different heights is intentional but not actually mentioned. So thank you for pointing that out. It’s to allow faster chained attacks. And what you mentioned about being able to drop early is a feature that’s in the game but not implemented until the next update. I will also make the blood particles move a bit faster and react the way they should. Thank you once again! Cluck will be just fine :)
you can save the High Score by creating a player pref.
Ex: PlayerPrefs.SetInt("HighScore", HighScore);
you call the PlayerPrefs func. Declare a name for you pref. And then set that pref to the instance of a variable. Such as the one that stores your highscore.
When you load the Scene that stores the high score. In start or awake call.
HighScore = PlayerPrefs.GetInt("HighScore");