Hey, played your game and recorded my playthrough. I liked how simple the controls and gameplay loop are. It had a very nice "just one more round" feeling.
Play game
blowboat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #16 | 3.222 | 3.222 |
Overall | #24 | 3.300 | 3.300 |
Aesthetics | #26 | 3.378 | 3.378 |
Gameplay | #34 | 3.067 | 3.067 |
Theme | #37 | 3.533 | 3.533 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I lked the sounds and it has a cool leaderboard!
Not sure why anyone would take the time to mess your leaderboard up tho. Hopefully you can make it better.
I am not sure about the click to move but I bet it would work well on mobile.
Good job!
At first I thought I really suck at this game, but then I got the hang of it and it was actually fun :D What I love most are the sounds, art and music. I think the wind mechanic could be improved and maybe the world could be infinite but for a three day game jam this is soo good!
I had a similar idea for using wind as movement in my game, but I think the way you implemented it was much more creative and unique. nicely done
I had a similar idea for using wind as movement in my game, but I think the way you implemented it was much more creative and unique. nicely done
Well put together, but controls sometimes felt a little slow and it, maybe this was intended to make it difficult but I think making it more snappy could've made it a little nicer to play. Nice graphics, but the background did feel a little static, even just a slow, few frame animation for the water and maybe moving clouds could've given it a lot more life. Overall well done :)
Good game. But I think adding more enemy/obstacle variety would definitely make it better.
boat's float...lets try each others out more and try to set a highscore...lol
A really cool concept but could have used a slightly better execution. I really like the idea of having to drag your mouse to move the boat, but about ~50% of the time it didn't work as intended. There was also a slight amount of input delay which didn't feel great. The art was cute but a little inconsistent, i.e. with different elements having different pixel sizes or some parts being outlined and others not. The music was pretty good, I think the wind sound effect could have been improved as it felt really gentle and made the game feel overall less impactful. More game juice overall would be better.
Of course, these are just nitpicks, and this game is very well done, especially for only 3 days. Nice job!
Fits the theme well, but lacks polish and some colliders (and the controls) feel a little janky. Pretty good but definitely needs more animations/juice to make it feel less flat
Hey nice game but sadly not my type to dodge stuff from all places and the playfield is kind of narrow and not easy on my eye.
Otherwise simple controls but still somehow managed to be unresponsive/laggy (i have a really good pc)
Also UI is broken, i just tried playing on my phone and couldn't get past the main menu. I assumed since you have so easy controls it would work on mobile touchscreens but sadly no :(
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