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FlameUser64

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A member registered Apr 07, 2022

Recent community posts

(1 edit)

Fun setup that'd hopefully be good for an action platformer?

max speed: 13
accel/deccel: 30
turn speed: 85

jump height: 4.1
down gravity: 1
duration: 3

air accel: 30
air control: 40
air brake: 22 (tbh you could probably stand to set this far higher, to be able to more easily stop in midair just short of an enemy's contact damage hitbox and make melee attacks)

variable height: yes
jump cutoff: 4.1

coyote time: barely above 0, not high enough to show as 0.1
jump buffer: high end of 0.1, just low enough to not show as 0.2
terminal velocity: 15

rounded corners: yes

jump and landing SFX on, GFX set pretty low but not to nothing.
run GFX: 0
Trail: just barely above 0.

My understanding is that the swimsuit gimmick (which was already restricted to a single room in the mansion) was simply removed because it wasn't worth the hassle of fixing the glitches when the mechanic already couldn't easily be made to work on a large scale.

I have a hypothesis. One thing I've noticed is that after you clear the mansion itself, leaving the dungeon below it by entering the mansion removes your purification ability, and it doesn't come back when you reenter the dungeon. The only way to get it back is to enter the dungeon through the well.

Unless you're on Mac, in which case she still uses the old design everywhere but the image select menu.