Fun setup that'd hopefully be good for an action platformer?
max speed: 13
accel/deccel: 30
turn speed: 85
jump height: 4.1
down gravity: 1
duration: 3
air accel: 30
air control: 40
air brake: 22 (tbh you could probably stand to set this far higher, to be able to more easily stop in midair just short of an enemy's contact damage hitbox and make melee attacks)
variable height: yes
jump cutoff: 4.1
coyote time: barely above 0, not high enough to show as 0.1
jump buffer: high end of 0.1, just low enough to not show as 0.2
terminal velocity: 15
rounded corners: yes
jump and landing SFX on, GFX set pretty low but not to nothing.
run GFX: 0
Trail: just barely above 0.