Awesome! Please send a link of your project once it's finished! :)
flo-bit
Creator of
Recent community posts
Fun game! My biggest improvement suggestion is adding something other than right mouse click to shoot (I have a laptop without mouse and right clicking is really hard, I usually use control-click as a right click, but that didn't work in your game for some reason).
Other than that, the small text looks a bit blurry at first (though I guess it's just a glow, but I would probably prefer it without glow). Also agree with some other commenter on the player movement feeling a bit floaty.
I really like the "go over there to start the game" mechanic as well as the particle effects and how you explained everything with some strategic text in the first level.
Took me a while to understand what I had to do/what was an enemy and what was a friendly bear, making that a bit clearer would be good. Was also never a big fan of that you-shoot-where-you-look mechanic, but that may just be me :P
I like the music, sounds and juice the game had (like the screen shake).
One tiny thing regarding controls: using the arrow keys moves the page up or down for me (except when in fullscreen)
That looked very simple on first glance but turned out to be surprisingly hard!
Really creative interpretation of the theme.
What I would love as improvements:
- some big "well done" or something when you finish a level instead of just the sound
- option to turn on fullscreen (i was squinting at my screen really hard)
- different color palettes for the different levels would be awesome too
Enjoyable game and great execution on the theme!
What I would love:
- death animation (preferably with lots of blood that sticks on the obstacles)
- moving the camera slightly in the direction im facing so that i can see a bit further
- a button that "clicks" on the next box (though that changes the puzzle mechanics quite a bit)
Thank you for the feedback, changing the background somehow as you evolve is on our todo list, the death animation is there it's just very subtle (random half-transparent spheres are spawned when an organism dies) we'll have to figure out how to make that more visible.
For speed we were planning to have a slowly recharging boost that you can use (should make it a bit more challenging as well).
The heart attack is on purpose ;)
Very satisfying, also seemed very well balanced, my timers always seemed to finish in just the nick of time, a few more seconds and I would've been dead. Slightly panic inducing :D (though it took me a while to get that I could place walls, maybe would've easier otherwise) .
as for improvements, my main wish would be placing walls with a keypress (without a mouse right button click is just very hard).
Fun game, made it to almost 2000 meters!
Some things I think would make it even better:
- it was pretty hard to see the difference between background objects and objects you should avoid sometimes, maybe make all background assets grey?
- some more variance would be great, eg slopes that sometimes are more or less steep
Hi everyone,
i've made a fun and casual top-down, roguelike shoot 'em up with shadow elements and colorful neon effects for the 2024 piratejam (with the theme "shadows and alchemy").
Made with typescript, vite, pixijs and rapier2d. You can check out the code on github.
Happy for any feedback, play the game here: https://flo-bit.itch.io/shadow-shmup