phenomenal idea and execution. somehow the mechanics are very intuitive, i'd be very interested to know how you all made them
flooferdoodle
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very chill and relaxing game. the time changing in the windows was such a nice touch! i think the gameplay was somewhat limiting and i kinda wish there was a sense of progression (like starting with smaller sculptures, and buying tools to make bigger sculptures). of course these are symptoms of the tight time constraints, and overall its extremely impressive for a one person team!
very polished and extremely well done atmosphere! I think the light decreasing was kind of harsh, as it took me several restarts to even get a feel for how to play the game. I also beat it first without eating any shrimp, so maybe that could be included as a more important mechanic?
the bait and switch was phenomenal, complements super well with the darkness. I almost wish the darkness was slower so that the bait couldve been an even bigger jumpscare