Holy crap??? This game is mindblowingly good! The gimmick is really smooth and very interesting! I can't believe just how many levels you managed to make in such a short period of time!
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IOTA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #84 | 4.179 | 4.179 |
Overall | #107 | 4.179 | 4.179 |
Creativity | #284 | 4.143 | 4.143 |
Style | #410 | 4.214 | 4.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's grid tiles vary wildly in scale and proportion.
Development Time
Comments
I really loved this game! I think my favorite so far! Just a few things that made it a bit tricky, first it took me a while to figure out which of the multiple adjacent tiles I would end up in when I made a move, and second I think the resolution did need to be just a bit higher, but I like the baba like art in general.
It's one of the best entries for me :) You did an amazing job, the style is so consistent and fitting. It's one of the best puzzle entries I've seen in all game jams. It's crazy that after so many years there is always someone who can make a FUN game about pushing blocks :) You should be very proud of yourself!
Awesome entry! loved the vibes and it was a great twist on normal sokoban mechanics, really made me think about the space I was occupying and how to safely move the orbs. Great art direction too, the more sketchy pixelart lends itself quite well to the scaling.
Edit: forgot to mention but I had some trouble getting it to work on firefox, works fine on chrome though
Great game! It's a very complete package, very original concept, nice art, nice sound and puzzles that tricked me a couple of times. I couldn't stop playing, I just had to see what other wild stuff you had come up with.
Really cool ! Love the recursive tiles, I feel like programming that would have given me a headache
Great game. Only complaint: I want more game. Nice atmosphere, nice music, nice art. Hidden gem 11/10 would play again.
Thanks very much! I tried to make it my top priority that the player didn't have to read a wall of text to be able to understand the game. I'm actually planning on making a little YouTube video on how I did these mechanics because the solutions I had to come up with for some of the problems that arose were quite interesting. I'm saving the video for after the jam though because I don't want to get an unfair advantage from anyone who sees the video and then blindly rates the game well.
Really cool and complex game! It has an original style that reminds me a lot of rpg maker games
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