<3 Thank you! 谢谢你啊!~
Flower Fluff Girls
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Yeah, sadly we didn't have too much time for balancing. I (Gerbera) have seen others play the game and some have had some very bad luck with the RNG. 🙈 Some events also pop up when they are not supposed to. Our programmer Poppy got sick and we didn't want to fiddle with it too much, lest we might actually break something.
Thank you for playing and the nice comment! <3
Thank you so much for your comment! <3 It really made our day and we were all giddily giggling in our own discord server over being praised like this. (It still took us some time to answer the comment, sorry.)
Yeah, the floating ink effect is just a video asset I (Gerbera) slapped onto the background in Dacinci Resolve, with the composite mode set to colour at a 50ish percent opacity. Makes for a really cool effect - learned that one during the jam! :3
Thank you so much for playing our game, for rating it and writing such a wholesome and nice comment. <3
The game sheet looks really nice. It is very nicely designed. The flow of the text is nice. Very atmospheric!
Did we get the gameplay loop correct? You roll for which region you are in, then which type of government you rebell against. Then you choose the amount of revolts you need to hit to finish the game. Then you roll for the success or failure before deciding in which state you roleplay in? Then create characters? Once you have roleplayed the situation then you go back to the success/failure option an go through it again?
We feel like we do not have enough knowledge about the time period and revolts to successfully roleplay a full game. 🙈 Though it would probably be a blast for those, who revel in this type of roleplaying and mind games and have the sufficient knowledge to roleplay a revolt.
Would have been nice to have the controls writen somewhere in game or on the page. Had to push all kinds of buttons until we figured out it was shift we had to push.
The adaptive music is cool and was really surprising! Though the vibe of the music was not the one we would have expected. 😄
The gameplay was really solid. :3
The music in this game is really great! Outstanding! And the sound effect of the British spotting the Player is really startling.
It would have been nice to see a cone of view of the guards, though they don't seem to be quite perceptive. 😂
Those beds are gigantic! Must be exceedingly comfy, being that huge. 🤭
We got a tad lost in the rooms. Being that the building is that huge it might have been nice to maybe have different floor textures or something just to know "ah, yes, I've been here before" or a map. :3
(Also, it is kind of evil to hide stuff under tables and beds when you have no clue there might be something hidden. 🙈)
I (Gerbera) tested the game all by myself because I am the one with the most TTRPG experience.
Just looking over it the game seems to be very heavily skewed towards the emu side. But may it be balancing or may be be (bad luck), I managed to roll 11 human points vs 12 emu points. I bet playing this as a small group that is into improvising small stories this is probably quite fun. And if the humans manage to win the game, that would probably as funny as an emu win.
You might want to check some of the numbers again. :3 The text says "which off the three tables" while there only being two. The second table might be mislabeled as it says "If you roll a 3, 4, or 5, roll from this table:" - could this be 4, 5 and 6?
Just from a design standpoint (I asked Allium for this as she is the design expert in our team) you could nudge a few things here and there to align them a bit more nicely.
"So that's what Sweden looks like." - Allium while looking around the forest in game.
The style of the game was nice, the text was very readable, the music was nice. Always a plus for having sound effects in the game. :3
The crossbow was a bit confusing, though, but others have mentioned that before. 🙈
Fascinating you chose her and ultimately the Taiping Rebellion. That one was a wild ride, honestly, and maybe some more information on that could have been fun. 😂
It felt like you had two different ideas for the game that didn't quite mesh. Like you tried to marry two gameplay styles and took on too much in not enough time. 🙈 What is there is interesting, though.
The music that is there is very nice, not distracting and very calming. Sad that it cuts off. (I know that it is a known bug.) 🤗
I (Gerbera) am very interested whether the dialogues - especially the dialogue with Hong Xiuquan - were based on some source or if they were though of by you. :3
O: A button to mute music and sound effects! Nice.
We were impressed by the three different difficulties. That's very cool. :3
The controls were very slippery, and the sliding made it hard to control. We were wondering: Was this on purpose? Could be an accident, could be to make the game harder. We couldn't decide. 😂
Having the cones showing the field of view was fantastic. Also having the scrolls of text staying up on the houses where we've already been was nice.
The map was huge! Maybe a tad too big? ~
Your game felt like a tour through a museum!
The art and UI was very cohesive! (Except for the perspective changes and some scaling stuff like the tombstones being really big.) 🙈 Though playing on fullscreen first confused us because the view is made for the smaller screen (you can see the other parts of the maps and we were confused why they didn't line up). We even managed to fly off of the map once. :3
We were a bit confused on the win conditions of the game. Does yellow mean we have reached the number of elements that was necessary to proceed in the first part of the game? The next part has the numbers turn green? A little bit more feedback from the game would have been great!
The art was cute! The art pieces in the game portion were very cohesive. The menu and tutorial were really immersion breaking, though. The white wall of text on gray background was a bit overwhelming. Maybe a brick texture as seen on the walls in the game and more pages with less text would have been nice. :3
Wow, that was really fast paced. Holy moly. O: It was really difficult. Barely woke up, planted seeds, and then had to go to bed at 1 p.m. only to starve. 🙈 It was fun, though, and the idea is really interesting.
"High Speed Harvest Moon"
The cover really is misleading considering the cute artstyle of the game!
Very interesting gameplay idea! It was really fun for a while until it started lagging. The taking over got really difficult because the game couldn't keep up with the typing.
The layout of the game was very pleasing. We would have loved to know which graphic elements are made by you and which are from Google (though it would have been nice to credit the actual page they came from. :3)
You did some very elaborate research! Very impressing.
We just walked somewhere and maybe kind of broke the game more than once in the process. 😂That's quite the large map and we got lost more than once.
Plus for the intro video. Nice job with the voice over. We got a little wobbly watching the intro video, though. The movement made us a little sick. 🙈 The video with the black and white overlay in the middle really broke with the rest of artistic direction.
Allium called out "Look, we're a JRPG boy band." while playing.
Congrats on your first game!
It was an interesting strategy game. We thought it was slightly difficult and maybe a tad too long. It would have been nice to maybe have a place of respite. :3
The grain effect and the font together with the colour made it really difficult to read the guide. Also a lot of text to read all at once. The graphics overall were were consistent and coherent.
All the assets look fantastic. The animations are super smooth. The designs are really nice. It feels overall very cohesive. We think that is the strongest point of this game.
We were a bit lost at first on what to do exactly. The concept of the powers is very interesting but may need to be tweaked. It was far too challenging for us and we never made it beyond the first boss.