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FluffyPankreas

10
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1
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A member registered Nov 24, 2023 · View creator page →

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This had me giggling all the way through. I didn't figure out what I was supposed to do in the application phase until halfway through the first submission, but was fairly easy once I did. I like how the application phase did capture that frantic feeling of "I know I JUST had that document" when going through this process.

One of my favorite parts was that I had to take the cat out of shipping box in each house. Also that I could trash it, since dogs are just objectively better. :P

Had a bit of a run around in this one. The character controls feel really good. The character is nice and responsive and it only took me a couple of seconds to have movement be intuitive. I also like the art style. I especially liked how the grounding tiles for the water changed colour from the regular tiles and the little turn animation. 

Interesting. This was reminiscent for me of the old point and click adventure games like kings quest. Basically a series of events to click through to be rewarded with the story.

I really liked the simplicity of it. The low res graphics actually allows me to use my imagination for a lot of the characters and locations, which I think does well for this kind of narrative driven experience.

Well done. :)

Yes, I do have a lovely furnished home with a gym and the best accessories , but at what cost?! :P

Didn't play for very long but I like the concept. There is a lot of design space to play with in the sniping section as well. Moving targets. Decoys. Timed shots for performance bonusses. Dual targets. Lot's of space to play with.

I also enjoyed the juxtaposition of the tranquil home planner vs contract killer. Not something I expected, but I did enjoy it.

Haha, I enjoyed this. I wish cleaning in real life was as easy and with the same nice "ping" when I throw stuff in the trash. Made me smile, thanks. :)

Tried to play this without reading the instructions first. Not the best idea. Really cool little builder though. I love the idea of interplay based on positions like this. The fact that the enemy also builds things does create some interesting dynamics. 

I also enjoyed the counterplay possible by attacking the enemy tiles. Nicely done. 

I liked this one. The controls felt a little bit clunky at times, but I think it's got some cool concepts to work with. I like the idea of a free form tower defense style game like this where you have to build your own maze. The sound effects where also nice and juicy.

Took me a minute to figure out there was more options than just the walls, but played 3 rounds and had a lot of fun once I figured that out. Good job. :)

I played 2/3 rounds of this. Quite a cool concept. I really like the audio, it provided nice ambience while I was struggling through the tough decisions of which cards to play. I felt like there is a lot of untapped  design space in having hexes that are next to each other influence each other. So for instance a police station next to a nightclub is bad for both, while two apartment blocks improves happiness even more. That would give the spatial element some value and an additional layer to consider.

All in all was very well done. Card art is cool and simple. I liked the sort of abstract/symbolic style of it.  Nice entry.

Man, what an epic track. I really liked the concept. Simple and easy to start. I was disappointed that the population didn't have any affect other than just(I assume) make you lose when it reaches 0. I liked the conflict between setting up the colony, and also having to prepare for an attack that was coming. 

Would love to see this taken a little bit further to see what you guys can come up with.

This was quite fun. Felt like I wanted to be able to move while jumping. But nice and basic controls, only a couple of seconds to understand what to do and how to play. Has some Brotato vibes. Well done.