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Centum Combat Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #829 | 3.600 | 3.600 |
Enjoyment | #2026 | 2.850 | 2.850 |
Overall | #2210 | 2.967 | 2.967 |
Presentation | #3587 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Almost every action in the game is randomized.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
hmmm
Interesting concept
Thanks for playing :)
Was difficult at first, but after looking at the controls I enjoyed the game
Thanks for playing and the feedback :)
Like the concept, very interesting. For now there seems to be a clear winning strategy (when attacking, use all 6/5-faced die, reroll all the ones, use 2-4 for shields), but would like to see a more polished version (maybe with some more actions, and being able to choose between them more freely), i feel this has some potential strategy-wise.
Thanks for playing and the feedback :) I planned to do some more balancing and have the enemy use more abilities. Ran out of time due to real life stuff :(
See lots of potential in your concept! Love how each dice is completely random, but players can optimize their choice to nearly guarantee victory.
Thanks for playing and the feedback!
It was so confusing at first but when I figured it out it was fun
Good job
Thanks for playing and the feedback!
I didn't get what was happening at first because I wasn't sure which character was mine and what was even happening, but I also didn't notice the help menu tell I finished the game. In the current setup, re-roll is simply a bad move and you want to minimize dice values while for the other two you want to max out values. I think it is a good starting point for a game.
Hey thanks for playing and the feedback :)
Pretty fun, but it's nearly impossible to lose.
Yeah I wanted to add in some more abilities and do a lot more balancing. Ran out of time sadly. Thanks for playing and the feedback :)