This is cute!! Would love to see an expanded version with music and sound effects. Congrats on the submission!
Fojabass
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This was very cozy! I liked the elevator ride down at the end especially, that was a well done segment. My only feedback of note is that it was a bit confusing that dashing silently unlocks after a certain floor, I tried doing it right out of the gate and presumed it was just bugged.
This was very cute. Well done!
Love the visuals, and the gameplay itself is great albeit stretched very thin. My main complaint is really just the low difficulty. The most threatening wave is the first one, and every single one after that is just autopilot chain-spawnkilling.
If this were 20 waves rather than 100 I think this wouldn’t be as much of a problem <:/
This is really impressive for a 3-day project, very well done!
My only comment is that I feel like objects should be thrown from the center of your character rather than the hands. At the moment, your throw trajectory is significantly affected by whether you’re facing left or right which feels a bit iffy.
Still, congrats on the first jam!
Damn, this is definitely one of my favorites for this jam. Ricocheting things just right (especially off of a barrier pin) just hits different. Very well done!
If I could change one thing, I wish there was an indicator that a demon pin is close enough to kill you next turn, but honestly that’d be a cherry on top of an already great game.