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FoolPhilosopher

32
Posts
7
Followers
6
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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Extremely expansive game! So much art and liveliness to that art, it was all very impressive. One thing that did make it a little frustrating was the lack of any kind of sound as well as the speed of the game and the animations. I loved the animations themselves, but especially for the opening titles I would've loved to have been able to click to skip the slow fade in/fade out sequences.

I loved the SM64DS mini games so I had to try this. I love how well the lineless pixel art contributes to the gameplay, really makes things blend in and out of focus naturally. I had a great time with it!

I love the idea of a memory game that makes it your own fault when you fail to match. Also adds an element of strategic organization which I really liked!

Absolutely fantastic! The audio samples chosen never failed to bring a smile even into like the 10th try. The UI choices were also sublime, and after finishing the 3 levels seeing the scrapbook complete was actually really satisfying.

PSLs are always a hit! Of all the people who have told me what they made, it was by far the most popular. It's that time of year, after all.

I would also love to make more! I may expand it out a little after the jam is over.

Thank you so much for playing and for having a good time, and I appreciate you commenting as well! I played your game and also had a great time!

The "making simple actions fun" is just about the best compliment I could've imagined. I wanted that kind of feeling! It's nice to just make coffee, there's so many different sounds and feelings and timings, and I wanted to capture that in game form. I don't feel like I'm 100% there yet, but comments like this really make me believe that some people saw what I was hoping out of it.

And I loved absolutely adored your game too! Thank you for your game and thank you for the comment!

I had plans for a settings menu where you could change resolutions and bindings (because currently the input bindings only correspond to one type of keyboard or gamepad) but as things came to a close when I tried to adjust these things, several elements broke. I am a solo dev so it was hard to get everything I wanted in, but if I had just a little more time I would've loved to implement that!

Thank you so much for the compliments! I'm very glad you had a good time and I appreciate your support a ton!

Absolutely fantastic! Wonderful pixel art, addictive gameplay, I would love to see this expanded out with more zombies and more tasks. It took me so long to realize there was no end state, I was having that much fun

Without meaning to go into spoilers, I enjoyed the contents a lot!

Very unique concept and I loved the sounds!

I have good news! After contacting my lawyers they have determined that the warning label is sufficient to avoid any legal risk.

Thank you so much! I appreciate the compliments and I loved playing your game, too!

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Fun game! It wasn't until my third run until I remembered you could shoot. I thought everyone else in the comments were just god gamers.

I do not like clicker games. I do not like clicker games. I do not like clicker-

darn I accidentally beat the entire game and also raised my coffee bean per second all the way to a trillion

To say the game is addicting is an understatement. They nailed the methodology for these kinds of games!

I never thought about having the maze grow around you in a pac-man style game. That was a cool idea!

Very interesting take!I love how the milk actually expands like it does when making a latte, definitely reminded me of my failed latte art attempts.

Had a very unique vibe to it. It felt almost surreal a little bit?
The sensitivity was ridiculously high for me to start, but luckily there is an adjustment in the menu.

Very very fun! The movement is kind of slippery but that adds to the challenge in a nice way, and the levels are built around it. The levels have strange solutions sometimes, I still cannot figure out how to get past the bomb room, it felt like the explosions happened too fast to move through. I tried for nearly 30 minutes.

I feel like it was inspired by I Wanna Be The Guy, it gave me the same sort of enjoyment.

Thank you for the kind words! I'm so glad you think it's a good concept to expand upon, because I've really been wanting to. I wanted multiple customers and add-ins (chocolate, vanilla, caramel) but getting everything in ahead of the deadline proved too much.

I appreciate the compliments so much. Thank you! <3

Thank you very much! I'm glad you enjoyed it!

Thank you so much! :D

You can pet the cat!
The characters are adorable, and the options for making drinks are so fleshed out. Very fun!

Absolutely fantastic from start to finish. Minimalist game but it uses everything very well, and I was really into it. If I have any complaints it's that the beginning throws you into the deep end, so your first run is a little bit confusing. But after that, it's smooth sailing and a very relaxing time.

Fantastic. Theres a steep learning curve but it becomes very zen once you get dialed in. It might be a bit too fast. I love the style of the main room but since you're always mad dashing to and from places, you rarely get a chance to take it in.

I should've known I was in for it when I attempted to check a locker and instead hid in it. That moment was a bit terrifying.

There is so much narrative content! And I love the feeling of meaningfulness behind living through memories over coffee with ghosts, it feels so nostalgic and right. 

Anything to get my boy Roger the energy he needs.

Game was fun! The jumping feels really good. I wish the final boss was a bit more of a threat, but the idea was implemented well.

The betrayal at the end will stay with me, though.

The game gets hectic really fast, but then again that's probably accurate for the service industry.

Also, Mocha the duck is adorable! Perfectly made.

Fun concept! Has almost a rocket league sort of appeal where balancing yourself in the air is part of the gameplay.