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Lost in the Shuffle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #30 | 3.354 | 3.750 |
Theme | #65 | 2.952 | 3.300 |
Fun | #70 | 2.952 | 3.300 |
Overall | #70 | 2.755 | 3.080 |
Audio | #82 | 2.236 | 2.500 |
Visuals | #106 | 2.281 | 2.550 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
An interesting take on the theme, with solid, polished mechanics. Really makes the player think!
Simple but well executed. The concept is really cool and I liked trying to come up with patterns for how to sort the cards.
Good job!
I like having to make my own pattern to remember the cards
Expert mode is man's hubris
A truly elegant concept, and I love that it's literally the player doing the losing and finding, rather that the theme being a simple story beat! Letting the player place the cards, but limiting where they can place, really works for a memory game. I'm sad to admit that six to thirteen cards was too much of a jump in difficulty for my smooth brain though, a difficulty in between would've been nice
Nice memory game, pretty tough, but the player gets to strategize thanks to putting the cards down themselves. Well done and congrats on your first Godot project!
Interesting memory game! Good work.
Cool take on a memory game, makes the game more strategic and dependent on your skill
A very unique concept, I like it!
It has a potential to become a nice mobile game to kill time
Is this an original idea? Never seen it and I really like it (Although I suck at memory)
Its overall a pretty good submission, and its even made in godot so all I can say is congrats!
Cool memory game, enjoyed it a bunch. Beat it on easy but failed quickly on medium haha, I might want to set up better systems of memory on the board in the future. Well made!!
Interesting and unique memorisation game. Very tricky to try to organise the cards with extremely limited space.
I love the idea of a memory game that makes it your own fault when you fail to match. Also adds an element of strategic organization which I really liked!
Yeah, I threw in 52 as a drastic option. I think you could develop a placement strategy with the adjacency logic in order to make it possible (without memory tricks).
Strikes hit the cutting room floor, but I may update this with that, and make the current behaviour a "hardcode" mode.
Interesting mechanic!
Only being able to place cards next to each other makes it a memory AND an organization game.
I found it fairly challenging and I cant imagine someone doing the 52 card count haha.
Maybe this game could benefit from a strike system?