I really like the game, the art is amazing and fits the game very well. I lived the music in the background. Overall a very nice game.
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Personable Crows : Day&Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #7 | 3.650 | 3.650 |
Overall | #8 | 3.450 | 3.450 |
Gameplay | #9 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Creative title and the art style which a really loved while playing, and mostly appreciated audio that played along well. Such enjoyable game that I would consider buying. One small bug that I stumbled on was getting stuck in the floor. But definitely interesting fight system . Amazing title overall!
Sprite and animations looked quite nice, going well with some good audio.
I feel that the jumping could be worked on, as it seemed to require quite some precision when it came to smaller platforms. The fighting method at nighttime was an interesting one and seemed to work quite well.
I loved this game and in fact it was the best game here at least in my opinion! From the art style right down the unique title this is a game in which with a little more polish.. I would buy! The mechanics of the game were really good and for me at least made the game challenging in a good way! I did run into a small bug in which when I jumped of a ledge I would get stuck in the floor, and although this did make me laugh a lot it was fairly annoying but honestly the rest of the game was so enjoyable that I can't really complain. WELL DONE!
Really like the artstyle and the music and overall the feel of the game. The sword is an great choice for fighting off enemies. I had a problem where I got stuck on the bridge in the 3rd level mid jump and i couldn't jump anymore and had to walk off for it to fix itself. Otherwise I really enjoyed this game
The visuals look amazing for this game!!!! The environment, animations and characters fit really well. Great game well done!!! :D
Fun to play, found it very unforgiving in that the player felt like they couldnt land without moving to the left or right which made the first level rather frustrating as it was hard to get past the jumping part before the first house, and accidentally running into frogs/rats. However the sprites were all animated well and when getting to the first night section, really enjoyed the death animation of the rats
A great platformer type game, I liked the concept and art style within this which suited the scenes and the character as a knight really worked well, loved that you had background music and sound effects within the game as that's what makes me want to play games for longer durations if they're included, as someone else said about the slipperiness I did find this quite challenging within platforms and that I would keep slipping off the same area, the health bars made this stand out as well and I like how you got the music on a loop as well. Great game!
A nice platformer, the level art style looks verry nice especially when paired with the melodic soundtrack. The only thing I can criticise is the player movement, tapping left or right seems to move the player quite far which made the player walk off numerious edges. this made navigating the single tile platforms difficult. Other than that a good game.
This is a quaint little game which looks stunning. The problems with it are that the art styles don't really match up. For example, your knight has that black outline whilst every thing else has a soft shade surrounding it. The movement of the player feels off as well, as with no air control platforming becomes a real drag. I would work on the player movement a bit more if the occasion arises, but for now, my honest praise of this game is that it feels like a proper game, juiced and all.
I had a lot of fun with this! I love the concept of day/night and the combat feels good, the health bars are a nice touch. The style is visually pleasing although there are a few visual inconsistencies (the frog's pixels are smaller than the ground tile's pixels for example).
I did feel that the slipperiness of the movement made a few bits of platforming overly difficult but otherwise I enjoyed the challenge. I think the game could really benefit from some kind of items to pickup and a scoring system, but otherwise this is a great start, nice one!
(I think the flickering blue lines between the tile sprites can be solved by adding an outline of pixels around each tile as a kind of padding, although don't quote me on this!)
A good attempt at a platformer, utilising two distinct styles of levels each requiring a different playstyle. having the sword swing only at night is a interesting twist on the traditional genre. Instructions provided were effective; in-game tips were appreciated.
Because of the way the character moves, each level feels like an ice level, which can make movement feel a bit weird and even potentially frustrating. There were occasions where the character got stuck on terrain, especially corners. Finally, whilst listing references used is very good, it seems that not a lot of original art was made outside of the character. I might be mistaken there and if the number of artists you had was limited that may be acceptable.
All in all, a nice and effective twist on the platformer genre, and a solid try at the requirements. Well done.
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